找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Arts and Technology; Third International Giorgio Michelis,Francesco Tisato,Diego Bernini Conference proceedings 2013 ICST Institute for Co

[復(fù)制鏈接]
樓主: invoke
11#
發(fā)表于 2025-3-23 11:17:53 | 只看該作者
12#
發(fā)表于 2025-3-23 16:32:40 | 只看該作者
13#
發(fā)表于 2025-3-23 19:01:10 | 只看該作者
Aesthetics of ‘We’ Human-and-Technologynology can be called as ‘We’ human-and-technology. In the concept of ‘We’ human-and-technology, technology reconciles politics and the aesthetic. Technology based contemporary art articulates that politics and the aesthetic meet in creative tension between art and technology. Technology’s investigat
14#
發(fā)表于 2025-3-24 00:51:00 | 只看該作者
15#
發(fā)表于 2025-3-24 04:58:01 | 只看該作者
Studying the Effect of Creative Joint Action on Musicians’ Behaviorcal test bed to investigate non-verbal social behavior, to compare the expressive movement of violinists when playing solo or in a string quartet ensemble. In the presented study, by measuring its Sample Entropy, we observe that the movement of a musician’s head in creative joint action is more regu
16#
發(fā)表于 2025-3-24 06:46:31 | 只看該作者
17#
發(fā)表于 2025-3-24 14:22:30 | 只看該作者
Modeling Interaction in Rehearsalss were to rehearse a jazz piece, and their progress was documented on video and in self-reports. The visible interaction between the musicians was then modeled in sequence diagrams using Unified Modeling Language (UML). The diagrams show a progress from verbal communication between the musicians tow
18#
發(fā)表于 2025-3-24 18:51:15 | 只看該作者
The Choreographer in Action: Hints for Augmented Choreographys, lighting and other scenographic effects. This paper presents the preliminary results of ethnographic studies about how choreographers work from an interaction design perspective. Finally the paper describes the first elements of a choreographers-oriented design process for an Augmented Choreograp
19#
發(fā)表于 2025-3-24 20:50:01 | 只看該作者
Social Exploration of 1D Gamesnd implemented, in close contact with online communities of players and developers, providing evidence that 1 dimension is enough to produce interesting gameplay, to allow for level design and even to leave room for artistic considerations on 1D rendering. General techniques to re-design classic 2D
20#
發(fā)表于 2025-3-25 00:46:06 | 只看該作者
https://doi.org/10.1057/9780230535770ge frames; creating a photo app in Android to re-use these frames as guides for a frame-by-frame reenactment; and finally reassembling the collected images into a new video. Through the affordances of digital and mobile media, it allowed participants in New York and Teheran to create a shared dance
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-7 06:35
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
陈巴尔虎旗| 黎川县| 民勤县| 涪陵区| 横山县| 梨树县| 高唐县| 尉氏县| 嘉兴市| 游戏| 策勒县| 吴旗县| 宁远县| 内江市| 葫芦岛市| 灵石县| 康马县| 博白县| 阿拉善左旗| 五河县| 共和县| 邹平县| 汝城县| 临洮县| 镇赉县| 德清县| 平顶山市| 长乐市| 万宁市| 承德市| 莒南县| 三都| 磴口县| 连城县| 丰都县| 隆德县| 突泉县| 霞浦县| 集安市| 富锦市| 绍兴县|