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Titlebook: Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry; 10th International C Jessie Y.C. Chen,Gino F

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發(fā)表于 2025-3-30 11:33:58 | 只看該作者
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發(fā)表于 2025-3-30 16:22:35 | 只看該作者
Following the White Rabbit: The Virtual Reality for Games these investments is the Games Area for VR, supported by technology enthusiasts, wishful for technological innovation. This essay analyzes some studies about the VR gaming industry for the understanding of all its actors: from manufacturers to their consumers, including developers, artists and researchers.
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發(fā)表于 2025-3-30 18:12:28 | 只看該作者
AI-Based VR Earthquake Simulatorication method and generates 3D models given appropriate physical characteristics, such as centroid and friction. In this manner, users can obtain appropriate content for earthquake simulation simply by scanning the room. The content can provide the user with a real experience in the event of an earthquake in the room.
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發(fā)表于 2025-3-30 20:41:38 | 只看該作者
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發(fā)表于 2025-3-31 03:09:10 | 只看該作者
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發(fā)表于 2025-3-31 08:45:51 | 只看該作者
Walking with Angest: Subjective Measures for Subjective Evaluation in a Walking Simulator Virtual Retion, it was possible to confirm the benefits of qualitative validation for this kind of genre and platform as well what should be used from standard user experience and player experience evaluation, what need to be adapted and what should be avoided.
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發(fā)表于 2025-3-31 11:13:01 | 只看該作者
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發(fā)表于 2025-3-31 15:14:26 | 只看該作者
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發(fā)表于 2025-3-31 19:57:15 | 只看該作者
Conference proceedings 2018ions named: interaction, navigation, and visualization in VAMR; embodiment, communication, and collaboration in VAMR; education, training, and simulation; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment, and games; industrial and military applications..
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