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Titlebook: Virtual, Augmented and Mixed Reality; 13th International C Jessie Y. C. Chen,Gino Fragomeni Conference proceedings 2021 Springer Nature Swi

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書目名稱Virtual, Augmented and Mixed Reality
副標(biāo)題13th International C
編輯Jessie Y. C. Chen,Gino Fragomeni
視頻videohttp://file.papertrans.cn/984/983420/983420.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Virtual, Augmented and Mixed Reality; 13th International C Jessie Y. C. Chen,Gino Fragomeni Conference proceedings 2021 Springer Nature Swi
描述.This book constitutes the refereed proceedings of the 13th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2021, held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021...The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions...The 47 papers included in this volume were organized in topical sections as follows: designing and evaluating VAMR environments; multimodal and natural interaction in VAMR; head-mounted displays and VR glasses; VAMR applications in design, the industry and the military; and VAMR in learning and culture..
出版日期Conference proceedings 2021
關(guān)鍵詞artificial intelligence; augmented reality; computer vision; data communication systems; display devices
版次1
doihttps://doi.org/10.1007/978-3-030-77599-5
isbn_softcover978-3-030-77598-8
isbn_ebook978-3-030-77599-5Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer Nature Switzerland AG 2021
The information of publication is updating

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Pose Estimation and Video Annotation Approaches for Understanding Individual and Team Interaction Dung task in a shared augmented reality (AR) environment. The analysis approaches calculated the distance relations between team members and annotated observed behaviors during the collaborative task. The 2D pose estimation algorithm lacked scene depth processing; therefore, we found some inconsistenc
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Designing Limitless Path in Virtual Reality Environmentical space. External hardware support may be required to achieve such an act in a concise physical area without compromising navigation and virtual scene rendering quality. This paper proposes an algorithmic approach to let a subject navigate a limitless virtual environment within a limited physical
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A Comparative Study of Conversational Proxemics for Virtual Agents-human interaction have been well studied, the virtual-world proxemics of human-agent interaction are less well understood. We review research related to proxemics in virtual reality, noting that the previous research has not addressed proxemics with actual conversation, describe an empirical method
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Design Considerations for Interacting and Navigating with 2 Dimensional and 3 Dimensional Medical Imin an expansion in medical applications. These applications can be classified by the target end user (for instance, classifying applications as patient-centric, physician-centric, or both) or by use case (for instance educational, diagnostic tools, therapeutic tools, or some combination). When devel
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