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Titlebook: Virtual and Augmented Architecture (VAA’01); Proceedings of the I Bob Fisher,Kenneth Dawson-Howe,Carol O’Sullivan Conference proceedings 20

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樓主: Garfield
41#
發(fā)表于 2025-3-28 15:56:17 | 只看該作者
Virtual Models from Video and Vice-Versa,uired with a hand-held camera. Based on tracked or matched features the relations between multiple views are computed. From this both the structure of the scene and the motion of the camera are retrieved. The ambiguity on the reconstruction is restricted from projective to metric through auto-calibr
42#
發(fā)表于 2025-3-28 21:59:58 | 只看該作者
Reconstructing Ancient Egyptian Tombs,rly four million yearly tourists have taken a heavy toll on many of these ancient structures . Of particular concern are many of the tombs located opposite to Luxor on the western bank of the Nile. Digital reconstruction of these tombs has the potential to help document and preserve these important
43#
發(fā)表于 2025-3-29 02:56:58 | 只看該作者
3D Scene Manipulation with Constraints,on of 3D objects with 2D user interfaces is very difficult for non-experienced users.In this paper, we introduce a new system that uses constraints to restrict object motion in a 3D scene, making interaction much simpler and more intuitive. We compare three different 3D scene manipulation techniques
44#
發(fā)表于 2025-3-29 03:10:26 | 只看該作者
Maps and virtual worlds: does history repeat itself?, up and discuss some of these analogies, and look for some possible future directions. The experiences reflected in the paper are a result of several modeling projects, including Virtual-Helsinki and Virtual-Kainuu (a province in northern Finland). Guiding and navigation using 3D-dimensional maps ar
45#
發(fā)表于 2025-3-29 07:34:25 | 只看該作者
Efficient Contour Extraction in Range Image Segmentation for Building Modelling,different approach is used in relation with previous work where the enclosed surface information is considered. A fast technique only based on the edge information is proposed. It generates a closed boundary representation from a binary edge map as input and consists of four stages. In the first sta
46#
發(fā)表于 2025-3-29 11:35:14 | 只看該作者
Projective ICP and Stabilizing Architectural Augmented Reality Overlays,ions, and has been further developed in several useful ways, as described below. Central to these applications is the notion of rigid shape matching. This paper extends the concept to projective point matching, in which shapes are related by a projective transform rather than a Euclidean transform.
47#
發(fā)表于 2025-3-29 17:39:48 | 只看該作者
Realistic low-latency mobile AR rendering,e, and communication bandwidth of the mobile platform. We developed an integral solution covering all these aspects, while still being manageable from the application’s point of view. In this paper we outline the global layout of our system, and discuss a demo application projecting a statue on the
48#
發(fā)表于 2025-3-29 22:02:47 | 只看該作者
Augmenting Reality with Projected Interactive Displays,is directed onto a surface by a rotating mirror. Oblique projection distortion is removed by a computer-graphics reverse-distortion process and user interaction (pointing and clicking) is achieved by detecting hand movements with a video camera. The ED-projector is a generic input/output device to b
49#
發(fā)表于 2025-3-30 00:37:43 | 只看該作者
50#
發(fā)表于 2025-3-30 06:07:59 | 只看該作者
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