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Titlebook: Virtual Storytelling; Using Virtual Reality Technologies for Storytelling; Second International Olivier Balet,Gérard Subsol,Patrice Torguet

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樓主: Embolism
41#
發(fā)表于 2025-3-28 15:53:25 | 只看該作者
Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platformamic Adaptive Meshes (.), is based on a paired tree structure: a tiled quadtree for texture data and a pair of bintrees of small triangular patches for the geometry. These small patches are TINs that are constructed and optimized off-line with high quality simplification and tristripping algorithms.
42#
發(fā)表于 2025-3-28 19:12:40 | 只看該作者
43#
發(fā)表于 2025-3-28 23:34:38 | 只看該作者
Authoring Highly Generative Interactive Drama interactive drama system designed by one of the authors. We report an experiment of realizing a real-size scenario and start from this point to think about nonlinear narratives and the possibilities and limits of the IDtension writing tool.
44#
發(fā)表于 2025-3-29 03:29:35 | 只看該作者
45#
發(fā)表于 2025-3-29 08:17:00 | 只看該作者
Managing Authorship in Plot Conductionity and scripted content. Approaches to this problem have ranged from a focus on interactivity and emotional engagement to linear narratives, with limited interactive capacities. The introduction of non-linearity frequently imposes a heavy burden to the authoring process. We argue that the definitio
46#
發(fā)表于 2025-3-29 11:56:25 | 只看該作者
47#
發(fā)表于 2025-3-29 17:23:13 | 只看該作者
48#
發(fā)表于 2025-3-29 23:04:42 | 只看該作者
Virtual StoryTelling: A Methodology for Developing Believable Communication Skills in Virtual Actorsthis paper, we present a methodology to develop virtual actors with believable communications skills who may provide a sufficient feeling of immersion to reproduce an efficient simulation of human activities. We focus on the relationship between gestures and verbal activities during communicative ac
49#
發(fā)表于 2025-3-30 02:03:01 | 只看該作者
50#
發(fā)表于 2025-3-30 05:34:47 | 只看該作者
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