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Titlebook: Virtual Storytelling. Using Virtual Reality Technologies for Storytelling; Third International Gérard Subsol Conference proceedings 2005 S

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樓主: 愚蠢地活
41#
發(fā)表于 2025-3-28 15:19:52 | 只看該作者
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發(fā)表于 2025-3-28 20:27:42 | 只看該作者
Emotional Spectrum Developed by Virtual Storytellingo evidence that Happiness could be elicited. It was not possible to verify the existence of Tranquility. The most problematic was Sadness, except when interactivity was absent and emotion propelled through cutscenes.
43#
發(fā)表于 2025-3-28 23:43:44 | 只看該作者
Virtual Reality Technology and Museum Exhibitgh resolution VR” supported by sophisticated image environment such as IPT ( immersive projection technology ), and “real world VR” supported by mobile technology such as wearable computers are introduced. Interaction design for these kind of novel exhibits is also discussed.
44#
發(fā)表于 2025-3-29 04:06:19 | 只看該作者
A Context-Based Storytelling with a Responsive Multimedia System (RMS)een presented with the advancement of multimedia technology. However, people have different abilities to understand a story according to their experience, knowledge, age, gender, etc. In the proposed approach, virtual story is unfolded by interaction between users, Multi-modal Tangible User Interfac
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發(fā)表于 2025-3-29 08:38:40 | 只看該作者
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發(fā)表于 2025-3-29 12:53:06 | 只看該作者
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發(fā)表于 2025-3-29 15:55:34 | 只看該作者
Sound Navigation in PHASE Installation: Producing Music as Performing a Game Using Haptic Feedbacked sound and visual scenes, to perform a musical trajectory and composition. In the PHASE Project installation, the 3D virtual world resembles the surface of a vinyl disk, magnified so that one can see the groove and move a “needle” (the “reading head”) in it and out of it to read the disk. Another
48#
發(fā)表于 2025-3-29 21:42:24 | 只看該作者
Action Planning for Virtual Human Performanceslti-modal storytelling environment. The goal is to let multiple virtual and human participants act on equal footing in a story that allows interactions that are flexible, but also constrained to ensure the success of the narrative goals. The model allows to combine scripted and planned behavior. The
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發(fā)表于 2025-3-30 01:28:54 | 只看該作者
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發(fā)表于 2025-3-30 07:16:04 | 只看該作者
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