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Titlebook: Virtual Environments ’99; Proceedings of the E Michael Gervautz,Dieter Schmalstieg,Axel Hildebran Conference proceedings 1999 Springer-Verl

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書目名稱Virtual Environments ’99
副標(biāo)題Proceedings of the E
編輯Michael Gervautz,Dieter Schmalstieg,Axel Hildebran
視頻videohttp://file.papertrans.cn/984/983318/983318.mp4
叢書名稱Eurographics
圖書封面Titlebook: Virtual Environments ’99; Proceedings of the E Michael Gervautz,Dieter Schmalstieg,Axel Hildebran Conference proceedings 1999 Springer-Verl
描述This book contains the scientific papers presented at the SthEUROGRAPHICS Workshop on Virtual Environments ‘99, which st st was held in Vienna May 31 and June 1 . It was organized by the Institute of Computer Graphics of the Vienna University of Technology together with the Austrian Academy of Sciences and EUROGRAPHICS. The workshop brought together scientists from all over the world to present and discuss the latest scientific advances in the field of Virtual Environments. 31 papers where submitted for reviewing and 18 where selected to be presented at the workshop. Most of the top research institutions working in the area submitted papers and presented their latest results. These presentations were complemented by invited lectures from Stephen Feiner and Ron Azuma, two key researchers in the area of Augmented Reality. The book gives a good overview of the state of the art in Augmented Reality and Virtual Environment research. The special focus of the Workshop was Augmented Reality, reflecting a noticeable strong trend in the field of Virtual Environments. Augmented Reality tries to enrich real environments with virtual objects rather than replacing the real world with a virtual w
出版日期Conference proceedings 1999
關(guān)鍵詞3D; 3D graphics; Augmented Reality; Computergraphik; Textur; VRML; computer graphics; rendering; shading; top
版次1
doihttps://doi.org/10.1007/978-3-7091-6805-9
isbn_softcover978-3-211-83347-6
isbn_ebook978-3-7091-6805-9Series ISSN 0946-2767
issn_series 0946-2767
copyrightSpringer-Verlag/Wien 1999
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View-Dependent Topology Simplificationxploiting frame-to-frame coherence and is tolerant of various commonly found degeneracies in real-life polygonal models. The algorithm proceeds by preprocessing the input dataset into a binary tree of vertex collapses. This tree is used at run time to generate the triangles for display. Dependencies
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Adaptive tessellation of connected primitives for interactive walkthroughs in complex industrial virlifications usually introduce discontinuities between neighboring object. We extend a simple adaptive tessellation method which adapts the amount of triangles to the viewing conditions with connection information to ensure that the meshes of connected primitives remain continuous. An ergonomical stu
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An Optical Tracking System for VR/AR-Applications markers which are attached to a special designed interaction device. The construction of the device allows us to gather six degrees of freedom. In order to achieve high tracking precision we introduce a calibration algorithm which results in sub-pixel accuracy and is therefore well applicable withi
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An Optically Based Direct Manipulation Interface for Human-Computer Interaction in an Augmented Worlt at a conventional desktop computer. To fully exploit the AR paradigm, the computer must not only augment the real world, it also has to accept feedback from it. Such feedback is typically collected via gesture languages, 3D pointers, or speech input - all tools which expect users to communicate wi
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