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Titlebook: Videogames and Postcolonialism; Empire Plays Back Souvik Mukherjee Book 2017 The Editor(s) (if applicable) and The Author(s) 2017 empire.co

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21#
發(fā)表于 2025-3-25 05:43:24 | 只看該作者
Rethinking (Post) Colonialism in Videogames: Toward a Conclusion,empire and colonialism, videogames provide yet another perspective for rethinking—and replaying—the key issues involved, here. The discussion book is intended not as a to open up the already growing Game Studies research on diversity and the margins to include the larger debates on empire and post colonialism.
22#
發(fā)表于 2025-3-25 08:13:35 | 只看該作者
23#
發(fā)表于 2025-3-25 12:39:10 | 只看該作者
The Playing Fields of Empire: Empire and Spatiality in Videogames, logic of spatial expansion connected with which is the necessity to remove the “fog” which prevents the player’s ‘line of sight’ from accessing information about surrounding areas. Although much scholarship exists around the representations of the spatiality of Empire in more traditional media, the
24#
發(fā)表于 2025-3-25 16:03:08 | 只看該作者
Playing the Hybrid Subject: The Slave and the Subaltern in Videogames,will engage with current postcolonial theory such as that framed by commentators on how postcolonial identity is perceived. Complicating Ranajit Guha’s initial definition of subalternity, Gayatri Chakravorty Spivak sees the subaltern as a voice from below that can never articulate itself. In a simil
25#
發(fā)表于 2025-3-25 22:47:26 | 只看該作者
Playing Alternative Histories: Post colonialism, History, and Videogames,m a counter-factual perspective. In postcolonialist historiography, the past is often viewed as a colonized terrain where indigenous histories have been eradicated and rewritten by colonizing powers. Many videogames attempt to represent history from a critical and “othered” perspective. On the one h
26#
發(fā)表于 2025-3-26 03:55:22 | 只看該作者
27#
發(fā)表于 2025-3-26 05:20:52 | 只看該作者
Book 2017 has kept away from these issues despite the early popularity of videogame franchises such as .Civilization. and .Age of Empire.. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with
28#
發(fā)表于 2025-3-26 12:14:40 | 只看該作者
29#
發(fā)表于 2025-3-26 15:41:18 | 只看該作者
30#
發(fā)表于 2025-3-26 20:14:05 | 只看該作者
Filaments, Chains, and Solitons the binormal equation. Next, we describe a gas dynamical model which has an equivalent dynamics, and we obtain several soliton solutions and corresponding shapes. One interesting special feature of vortex filaments, namely by representing a unifying model for the Riccati and the NLS equations, is also presented.
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