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Titlebook: VR, Simulations and Serious Games for Education; Yiyu Cai,Wouter van Joolingen,Zachary Walker Book 2019 Springer Nature Singapore Pte Ltd.

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21#
發(fā)表于 2025-3-25 03:37:43 | 只看該作者
Virtual Reality Enzymes: An Interdisciplinary and International Project Towards an Inquiry-Based Peurriculum based on such pedagogies should be challenging learning activities that engage students in investigation. At the same time, it is imperative that such activities are developed and validated in collaboration with the teachers who will incorporate them in their lesson planning. In this proje
22#
發(fā)表于 2025-3-25 10:46:40 | 只看該作者
23#
發(fā)表于 2025-3-25 14:55:30 | 只看該作者
Vehicle Behaviors Simulation Technology Based on Neural Network,tworks in a real-virtual interaction traffic simulation system. First, we extract individual personalized real trajectories from each vehicle, then use neural networks to develop specific traffic models from the trajectories of each vehicle. In contrast to traditional, manually-defined traffic model
24#
發(fā)表于 2025-3-25 17:34:51 | 只看該作者
BlockTower: A Multi-player Cross-Platform Competitive Social Game,the board game Jenga—a game played in social, casual settings. Our game requires spatial, tactical, and mental reasoning from players to win and consists of a tower of blocks piled on top of each other. Players take turns to remove one block at a time from the tower then place it on the top of the t
25#
發(fā)表于 2025-3-25 21:58:56 | 只看該作者
,An Inquiry Based Approach to Explore System Dynamics and Modeling Aspects of the Prey–Predator Systs well as their cognitive skills. To do so, we developed a sequence of activities which involved three cycles of scientific inquiry. The first cycle revolved around the playing of a role-playing game about a prey–predator system, while the second cycle involved the development and running of a model
26#
發(fā)表于 2025-3-26 02:28:20 | 只看該作者
27#
發(fā)表于 2025-3-26 07:14:55 | 只看該作者
28#
發(fā)表于 2025-3-26 09:42:57 | 只看該作者
Book 2019 Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both.?.?.The book is divided into three maj
29#
發(fā)表于 2025-3-26 16:08:02 | 只看該作者
30#
發(fā)表于 2025-3-26 19:35:17 | 只看該作者
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