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Titlebook: University of Toronto Mathematics Competition (2001–2015); Edward J. Barbeau Textbook 2016 Springer International Publishing Switzerland 2

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31#
發(fā)表于 2025-3-27 00:34:00 | 只看該作者
poses. For biped walking robots with low torque actuators, a control method that enables biped walking with low torque is one of the most important problems. While many humanoids use high-performance motor systems to attain stable walking, such motor systems tend to be very expensive. Motors that ar
32#
發(fā)表于 2025-3-27 01:38:17 | 只看該作者
Edward J. Barbeauival of new tasks are critical aspects of teamwork. They are very important issues in RoboCupRescue where many tasks need to be done jointly. While empirical comparisons (e.g., in a competition setting as in RoboCup) are useful, we need a quantitative analysis beyond the competition — to understand
33#
發(fā)表于 2025-3-27 08:05:36 | 只看該作者
Edward J. Barbeauwever, it is not clear what is a building block in imitation learning and what is the interface of blocks; therefore, it is difficult to apply imitation learning in a constructive way. This paper addresses agents’ intentions as the building block that abstracts local situations of the agent and prop
34#
發(fā)表于 2025-3-27 10:51:13 | 只看該作者
Edward J. Barbeau- petition. The papers presented here document the many innovations in robotics that result from RoboCup. A problem in any branch of science or engineering is how to devise tests that can provide objective comparisons between alt- native methods. In recent years, competitive engineering challenges h
35#
發(fā)表于 2025-3-27 17:23:23 | 只看該作者
Edward J. Barbeaual terms. Each agent can in principle select an optimal individual action based on a variable elimination algorithm performed on this graph. This results in optimal behavior for the group, but its worst-case time complexity is exponential in the number of agents, and it can be slow in densely connec
36#
發(fā)表于 2025-3-27 21:38:57 | 只看該作者
Edward J. Barbeauironments. One of the typical examples is a case of RoboCup competition since other agents and their behaviors easily cause state and action space explosion. This paper presents a method of hierarchical modular learning in a multiagent environment by which the learning agent can acquire cooperative
37#
發(fā)表于 2025-3-27 22:43:39 | 只看該作者
38#
發(fā)表于 2025-3-28 02:54:24 | 只看該作者
39#
發(fā)表于 2025-3-28 06:49:12 | 只看該作者
40#
發(fā)表于 2025-3-28 12:52:52 | 只看該作者
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