找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Unity? Virtual Reality Development with VRTK4; A No-Coding Approach Christopher Coutinho Book 2022 Christopher Coutinho 2022 Virtual Realit

[復(fù)制鏈接]
樓主: Retina
51#
發(fā)表于 2025-3-30 08:57:18 | 只看該作者
52#
發(fā)表于 2025-3-30 14:55:24 | 只看該作者
Configuring Interactor Functionality and Setting Up Velocity Trackers,grab interactions work. We’ll set up a very basic cube Interactable to test whether our Interactor’s grabbing mechanism is working. And we’ll finally set up velocity trackers on our left and right controllers.
53#
發(fā)表于 2025-3-30 19:12:08 | 只看該作者
54#
發(fā)表于 2025-3-30 20:50:25 | 只看該作者
Setting Up a Pseudo-Body,edicated to setting up this pseudo-body to enforce the Plausibility Illusion, wherein you cannot pass through solid objects. We will also review a commonly used technique wherein the player’s headset fades to black upon their head colliding with a solid object.
55#
發(fā)表于 2025-3-31 02:56:54 | 只看該作者
Setting Up Interactors and Virtual Hands,l Reality, we will replace these cuboid hands with virtual animated hands. After reviewing how to set up the Oculus-provided hands, you’ll go on to set up your very own custom hands that can be used with the Spatial Simulator and the Camera Rigs, Unity XR setup.
56#
發(fā)表于 2025-3-31 08:32:44 | 只看該作者
Interactable Game Objects,ion handles on Interactable objects. You’ll also learn about the various secondary actions that you can set up on your Interactable objects. These secondary actions allow you to swap an object between your hands, perform a two-handed grab against an object, and guide the object using your secondary grabbing hand, as well as to scale an object.
57#
發(fā)表于 2025-3-31 09:52:49 | 只看該作者
Arm-Swinging Movement,s chapter, we’ll see how to set up an arm-swinging locomotion technique that we can use as we get moving in the VR world. Note that this aspect of locomotion isn’t provided in most VR frameworks that you purchase from the Unity Asset store.
58#
發(fā)表于 2025-3-31 16:15:34 | 只看該作者
Angular Drives, you’ll want to use the nonphysics-based linear/angular Transform Drive prefabs wherever possible, as the physics-based linear/angular Joint Drives rely heavily on Unity’s joints. If you intend to build multiplayer games, it’s best to keep joints to their bare minimum.
59#
發(fā)表于 2025-3-31 18:27:58 | 只看該作者
Introduction,e virtual reality (VR) experiences. You will find out two ways that you can approach the material covered in the book. I will also discuss the other alternatives available for VR development and point out the advantages of using the no-coding approach. Finally, I will list the VR hardware required t
60#
發(fā)表于 2025-4-1 00:02:25 | 只看該作者
A New Reality through Virtual Reality,which it is being used. You will also learn about three essential concepts in VR: the place illusion, the plausibility illusion, and the embodiment illusion, which are essential for creating genuine immersion in VR. Additionally, you will find out about the popular headsets currently on the market t
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-1-17 02:50
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
汤原县| 长治县| 江口县| 峨眉山市| 尼玛县| 沛县| 二手房| 通州市| 嵊泗县| 桓仁| 双峰县| 自贡市| 清镇市| 柯坪县| 开封市| 虞城县| 沙田区| 湘阴县| 福安市| 板桥市| 琼海市| 新晃| 当涂县| 莎车县| 阿克苏市| 金乡县| 苏州市| 南乐县| 米易县| 隆德县| 木兰县| 淳安县| 根河市| 沾化县| 浦北县| 恩平市| 渝北区| 汕头市| 衡南县| 惠水县| 陆良县|