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Titlebook: Unity Networking Fundamentals; Creating Multiplayer Sloan Kelly,Khagendra Kumar Book 2022 Sloan Kelly and Khagendra Kumar 2022 Unity.Networ

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發(fā)表于 2025-3-23 12:00:30 | 只看該作者
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發(fā)表于 2025-3-23 15:55:23 | 只看該作者
https://doi.org/10.1007/978-1-4842-7358-6Unity; Networking; Socket Programming; TCP; UDP; Serialization; RESTful APIs
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發(fā)表于 2025-3-23 21:26:17 | 只看該作者
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發(fā)表于 2025-3-24 02:16:15 | 只看該作者
Serialization,Serialization is the process of taking data in memory and reformatting it to store, to send it across the network, or to construct an object in memory. A large part of message transmission and reception processes in networking use object serialization. This chapter covers the two serialization formats used in this book: JSON and binary.
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Develop a Maze Shooter,In this chapter, you will learn how to create a multiplayer game. The chapter goes through the key steps required to create a multiplayer game. The process is divided into multiple steps.
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發(fā)表于 2025-3-24 21:58:57 | 只看該作者
LAN Networking,A Local Area Network (LAN) is a computer network that connects nearby devices, such as ones in a home, school, university, business, etc.
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發(fā)表于 2025-3-25 00:54:10 | 只看該作者
Servers,Servers are like computers that sit at the other end of the network helping you do things. Servers are used for multiple purposes, including as webservers. They are used for data storage, loud storage, cloud computing, research, and for games as well.
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