| 書目名稱 | The World of Games: Technologies for Experimenting, Thinking, Learning | | 副標題 | XXIII Professional C | | 編輯 | Daria Bylieva,Alfred Nordmann | | 視頻video | http://file.papertrans.cn/923/922390/922390.mp4 | | 概述 | Presents the Proceedings of the 23rd International Conference “Professional Culture of the Specialist of the Future".Covers the latest research on Technology, Innovation, and Creativity in Digital Soc | | 叢書名稱 | Lecture Notes in Networks and Systems | | 圖書封面 |  | | 描述 | .This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools.?It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.?. | | 出版日期 | Conference proceedings 2023 | | 關鍵詞 | Technology in Digital Society; Innovation in Digital Society; Creativity in Digital Society; Philosophy | | 版次 | 1 | | doi | https://doi.org/10.1007/978-3-031-48020-1 | | isbn_softcover | 978-3-031-48497-1 | | isbn_ebook | 978-3-031-48020-1Series ISSN 2367-3370 Series E-ISSN 2367-3389 | | issn_series | 2367-3370 | | copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |
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