找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: The History of the GPU - Eras and Environment; Jon Peddie Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusive licen

[復(fù)制鏈接]
查看: 25764|回復(fù): 35
樓主
發(fā)表于 2025-3-21 16:05:05 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱The History of the GPU - Eras and Environment
編輯Jon Peddie
視頻videohttp://file.papertrans.cn/912/911370/911370.mp4
概述Covers the early eras in the development of the integrated GPU during the 1990s.Presents the various companies that worked on developing the integrated GPU.Describes in detail the many functions of th
圖書封面Titlebook: The History of the GPU - Eras and Environment;  Jon Peddie Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusive licen
描述.This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore’s law, the first era of GPUs began in the late 1990s..Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didn’t follow through. ArtX developed a chipset with integrated T&L but didn’t bring it to market until November 1999..The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding..All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000.. .This is the account of those companies, the GPU and the
出版日期Book 2022
關(guān)鍵詞Computer Graphics; Rendering; GPU Functions; GPU Environment; Eras of the GPU; Computer-aided Design
版次1
doihttps://doi.org/10.1007/978-3-031-13581-1
isbn_softcover978-3-031-13580-4
isbn_ebook978-3-031-13581-1
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

書目名稱The History of the GPU - Eras and Environment影響因子(影響力)




書目名稱The History of the GPU - Eras and Environment影響因子(影響力)學(xué)科排名




書目名稱The History of the GPU - Eras and Environment網(wǎng)絡(luò)公開度




書目名稱The History of the GPU - Eras and Environment網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱The History of the GPU - Eras and Environment被引頻次




書目名稱The History of the GPU - Eras and Environment被引頻次學(xué)科排名




書目名稱The History of the GPU - Eras and Environment年度引用




書目名稱The History of the GPU - Eras and Environment年度引用學(xué)科排名




書目名稱The History of the GPU - Eras and Environment讀者反饋




書目名稱The History of the GPU - Eras and Environment讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 23:34:01 | 只看該作者
Book 2022 and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore’s law, the first era of GPUs began in the late 1990s..Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with
板凳
發(fā)表于 2025-3-22 00:51:16 | 只看該作者
Book 2022nce, but one thing or another got in their way to prevent them succeeding..All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000.. .This is the account of those companies, the GPU and the
地板
發(fā)表于 2025-3-22 06:22:41 | 只看該作者
and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000.. .This is the account of those companies, the GPU and the 978-3-031-13580-4978-3-031-13581-1
5#
發(fā)表于 2025-3-22 09:07:46 | 只看該作者
978-3-031-13580-4The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
6#
發(fā)表于 2025-3-22 14:48:57 | 只看該作者
7#
發(fā)表于 2025-3-22 17:20:40 | 只看該作者
https://doi.org/10.1007/978-3-031-13581-1Computer Graphics; Rendering; GPU Functions; GPU Environment; Eras of the GPU; Computer-aided Design
8#
發(fā)表于 2025-3-22 21:31:19 | 只看該作者
9#
發(fā)表于 2025-3-23 02:26:30 | 只看該作者
https://doi.org/10.1007/978-1-4302-0685-9d and Stark, were recently removed by the organization charged with such matters, the International Astronomical Union (IAU). There have been calls to remove others because of their racist or eugenicist views (notably, the Swiss geologist Louis Agassiz; however, so far none to remove Cyrillus or The
10#
發(fā)表于 2025-3-23 06:20:50 | 只看該作者
Miscellaneous Strabismus Syndromes,hen Wellen im 1. Kapitel zun?chst an einem einfacheren Vorgang studiert werden: Der Entstehung und Ausbreitung der von einem Lechersystem geführten Wellen.. Werden diese Wellen von zeitlich sinusf?rmigen Str?men erregt, so ist auch ihre . Verteilung sinusf?rmig. Es kommt also bei der mathematischen
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-7 10:32
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
宝鸡市| 漯河市| 邢台市| 平塘县| 新昌县| 定州市| 富平县| 兴业县| 达拉特旗| 泽州县| 柏乡县| 祁阳县| 阆中市| 山东省| 苗栗市| 临汾市| 塘沽区| 新丰县| 吕梁市| 大姚县| 桦南县| 泗水县| 红安县| 米易县| 渭源县| 正镶白旗| 定边县| 仙游县| 琼结县| 朔州市| 高阳县| 龙胜| 寻甸| 阿拉善盟| 乌拉特中旗| 威远县| 嘉祥县| 满洲里市| 斗六市| 库伦旗| 尉犁县|