找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Serious Games; 10th Joint Internati Jan L. Plass,Xavier Ochoa Conference proceedings 2025 The Editor(s) (if applicable) and The Author(s),

[復(fù)制鏈接]
樓主: 到來
21#
發(fā)表于 2025-3-25 06:30:01 | 只看該作者
0302-9743 elected from 63 submissions. They were organized in topical sections as follows: Artificial intelligence in serious games; Serious games analytics; Serious game design; Impact studies; Extended realities; Healthcare and wellbeing; Applications..978-3-031-74137-1978-3-031-74138-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
22#
發(fā)表于 2025-3-25 08:32:57 | 只看該作者
Identifying Player Strategies Through Segmentation: An Interactive Process Visualization Approach 12 participants from our target demographic (game analysts). The results show that segmentation significantly reduces the time needed to identify strategies, suggesting that categorizing data based on causal factors can offer analysts more intuitive and insightful explanations.
23#
發(fā)表于 2025-3-25 14:33:43 | 只看該作者
24#
發(fā)表于 2025-3-25 19:15:31 | 只看該作者
25#
發(fā)表于 2025-3-25 23:48:03 | 只看該作者
Serious Practices for?Interactive Waste Sorting Mini-gamerious games to encourage environmental education and sustainable behaviors, particularly when they incorporate user agency and community involvement. Using emerging technologies and engaging users, serious games can serve as valuable tools to promote sustainable practices and address environmental challenges.
26#
發(fā)表于 2025-3-26 02:19:51 | 只看該作者
Students’ Use of an LLM-Powered Virtual Teaching Assistant for Recommending Educational Applicationsnd (b) identify five ways in which students incorporated JeepyTA’s recommendations for Minecraft. We conclude this paper with directions for future research and practice on supporting students in using LLMs for reflecting on their experiences and creatively adapting games for learning.
27#
發(fā)表于 2025-3-26 07:18:06 | 只看該作者
28#
發(fā)表于 2025-3-26 11:13:33 | 只看該作者
29#
發(fā)表于 2025-3-26 14:12:22 | 只看該作者
30#
發(fā)表于 2025-3-26 20:44:20 | 只看該作者
AI as a Co-creator: A Survey on AI Support for Educational Game Authoring Toolsechnical challenges associated with developing such games often deter educators, particularly those without a background in programming. This paper focuses on the role of artificial intelligence (AI) in empowering educators to overcome these barriers by facilitating the creation of educational games
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-7 12:59
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
团风县| 无锡市| 通辽市| 威海市| 潼关县| 瑞丽市| 桑植县| 绥宁县| 鞍山市| 蕉岭县| 衢州市| 海盐县| 砚山县| 南充市| 枣庄市| 宜宾县| 邯郸县| 紫阳县| 四川省| 南平市| 崇文区| 绵阳市| 井研县| 绥宁县| 两当县| 徐州市| 吴忠市| 章丘市| 英山县| 徐汇区| 吉林市| 公主岭市| 隆回县| 平邑县| 博白县| 龙胜| 南涧| 靖宇县| 雷州市| 桑日县| 抚松县|