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Titlebook: State-of-the-art in Computer Animation; Proceedings of Compu Nadia Magnenat-Thalmann,Daniel Thalmann Conference proceedings 1989 Springer-V

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書目名稱State-of-the-art in Computer Animation
副標(biāo)題Proceedings of Compu
編輯Nadia Magnenat-Thalmann,Daniel Thalmann
視頻videohttp://file.papertrans.cn/877/876157/876157.mp4
圖書封面Titlebook: State-of-the-art in Computer Animation; Proceedings of Compu Nadia Magnenat-Thalmann,Daniel Thalmann Conference proceedings 1989 Springer-V
描述Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems encountered in the rising field of computer animation. To foster interactive links between researchers, end-users, and artists, roundtables and discussions have been included as well as presentations of concepts and research themes such as keyframe to task-level animation, artificial intelligence, natural language and simulation for human animation, choreography, anthropometry for animated human figures, facial animation and expressions, the use of dynamic simulation, motion control and blur, and data-base oriented animation design.
出版日期Conference proceedings 1989
關(guān)鍵詞Diffusion; algorithms; animation; artificial intelligence; computer animation; image analysis; simulation
版次1
doihttps://doi.org/10.1007/978-4-431-68293-6
isbn_softcover978-4-431-68295-0
isbn_ebook978-4-431-68293-6
copyrightSpringer-Verlag Tokyo 1989
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Motion Control: From Keyframe to Task-Level AnimationWe know from Computer Graphics courses that 2D and 3D graphical objects may be constructed using geometric modeling techniques. In a 3D space, scenes are viewed using synthetic or virtual cameras and they may be lighted by synthetic light sources.
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Polygon-Based Post-Process Motion BlurThis paper discusses a 3-pass raster motion blur algorithm (and some generalizations) in the context of texture-mapped polygons, and its application to blurring objects and surfaces made up of multiple polygons which may move in different directions.
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https://doi.org/10.1007/978-4-431-68293-6Diffusion; algorithms; animation; artificial intelligence; computer animation; image analysis; simulation
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htigung dieser Korrektionen mit dem Bohrschen Gesichtsounkte von der Rolle des Strahlungswiderstaandes vollkommen vertr?glich ist. Ferner soll besprochen werden, was sich aus dem gleichen Gesichtspunkte für die Abklingungsversuche von W. Wien.) beim Leuchten der Kanalstrahlen schlie?t.
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eld from 10 to 13 September 1922 in Innsbruck (see paper No. 1 of Volume B). He then developed the mathematical techniques and worked out a description of turbulent flows, which he incorporated in his dissertation “Uber Stabilitat und Turbulenz von Flüssigkeitsstromen” (University of Munich, July 19
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