| 書目名稱 | Sound Synthesis, Propagation, and Rendering | | 編輯 | Shiguang Liu,Dinesh Manocha | | 視頻video | http://file.papertrans.cn/873/872036/872036.mp4 | | 叢書名稱 | Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and | | 圖書封面 |  | | 描述 | This book gives a broad overview of research on sound simulation driven by a variety of applications. Vibrating objects produce sound, which then propagates through a medium such as air or water before finally being heard by a listener. As a crucial sensory channel, sound plays a vital role in many applications. There is a well-established research community in acoustics that has studied the problems related to sound simulation for six decades. Some of the earliest work was motivated by the design of concert halls, theaters, or lecture rooms with good acoustic characteristics. These problems also have been investigated in other applications, including noise control and sound design for urban planning, building construction, and automotive applications. Moreover, plausible or realistic sound effects can improve the sense of presence in a virtual environment or a game. In these applications, sound can provide important clues such as source directionality and spatial size. .The book first surveys various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis. Next, it provides an overview of sound propagation techniques | | 出版日期 | Book 2022 | | 版次 | 1 | | doi | https://doi.org/10.1007/978-3-031-79214-4 | | isbn_softcover | 978-3-031-79202-1 | | isbn_ebook | 978-3-031-79214-4Series ISSN 2469-4215 Series E-ISSN 2469-4223 | | issn_series | 2469-4215 | | copyright | Springer Nature Switzerland AG 2022 |
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書目名稱Sound Synthesis, Propagation, and Rendering被引頻次 
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