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Titlebook: Serious Games Development and Applications; Third International Minhua Ma,Manuel Fradinho Oliveira,Klaus-Dieter Th Conference proceedings

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書目名稱Serious Games Development and Applications
副標(biāo)題Third International
編輯Minhua Ma,Manuel Fradinho Oliveira,Klaus-Dieter Th
視頻videohttp://file.papertrans.cn/866/865463/865463.mp4
概述Fast-track conference proceedings.State-of-the-art research.Up-to-date results
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Serious Games Development and Applications; Third International  Minhua Ma,Manuel Fradinho Oliveira,Klaus-Dieter Th Conference proceedings
描述This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012.The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology.
出版日期Conference proceedings 2012
關(guān)鍵詞blended learning; competence development; edutainment; learning environment; school education
版次1
doihttps://doi.org/10.1007/978-3-642-33687-4
isbn_softcover978-3-642-33686-7
isbn_ebook978-3-642-33687-4Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer-Verlag Berlin Heidelberg 2012
The information of publication is updating

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Minhua Ma,Manuel Fradinho Oliveira,Klaus-Dieter ThFast-track conference proceedings.State-of-the-art research.Up-to-date results
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Lecture Notes in Computer Sciencehttp://image.papertrans.cn/s/image/865463.jpg
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Serious Games Adoption in Corporate Training,he level of awareness and adoption of Serious Games in companies for corporate training. We aim to understand what kinds of skills development Serious Games-based trainings are desired by companies and to know what they perceive the benefits and barriers of using Serious Games are in companies. This
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Towards Participative and Knowledge-Intensive Serious Games,lving debate among designers. We illustrate concretely the ideas presented on an example related to “Aidcrisis” an ongoing project which uses this architecture for training in action in a crisis situation (Aidcrisis project).
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Lessons Learnt from Contextualized Interactive Story Driven Development Methodology,cuses on the desired competences to acquire and their model, leading to the observed behaviours that may be measured and calculated as performance of the desired competences. Both strands have four distinct layers, starting at conceptual level and finishing with the actual story implementation that
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