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Titlebook: Serious Games Analytics; Methodologies for Pe Christian Sebastian Loh,Yanyan Sheng,Dirk Ifenthal Book 2015 The Editor(s) (if applicable) an

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書目名稱Serious Games Analytics
副標(biāo)題Methodologies for Pe
編輯Christian Sebastian Loh,Yanyan Sheng,Dirk Ifenthal
視頻videohttp://file.papertrans.cn/866/865460/865460.mp4
概述Includes international collaborations and current perspectives on serious game research.Offers practical knowledge on how to conduct serious games research.Critically examines various methods of serio
叢書名稱Advances in Game-Based Learning
圖書封面Titlebook: Serious Games Analytics; Methodologies for Pe Christian Sebastian Loh,Yanyan Sheng,Dirk Ifenthal Book 2015 The Editor(s) (if applicable) an
描述This?volume brings together research on?how gameplay data in serious games may be turned into valuable analytics or actionable intelligence?for performance measurement, assessment, and improvement. Chapter authors use?empirical research methodologies,?including?existing, experimental, and emerging conceptual frameworks,?from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are?created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system,?i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.
出版日期Book 2015
關(guān)鍵詞Gameplay Data in Serious Games; Gameplay in Computer Science; Gameplay in Educational Data Mining; Game
版次1
doihttps://doi.org/10.1007/978-3-319-05834-4
isbn_softcover978-3-319-38219-7
isbn_ebook978-3-319-05834-4Series ISSN 2567-8086 Series E-ISSN 2567-8485
issn_series 2567-8086
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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Serious Games Analytics978-3-319-05834-4Series ISSN 2567-8086 Series E-ISSN 2567-8485
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https://doi.org/10.1007/978-3-319-05834-4Gameplay Data in Serious Games; Gameplay in Computer Science; Gameplay in Educational Data Mining; Game
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The Dynamical Analysis of Log Data Within Educational Gameslysis, and Hurst exponents, have been used within the game-based system iSTART-2 as a form of stealth assessment. These dynamical techniques provide researchers a means of unobtrusively assessing how students behave and learn within game-based environments.
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Comparative Visualization of Player Behavior for Serious Game Analyticsis chapter, we discuss three common visual design strategies that facilitate comparative data analysis. Several examples, drawn from the game-based learning literature and related areas as well as two detailed case studies are used to illustrate how these strategies can be leveraged in the context o
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