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Titlebook: RoboCup-97: Robot Soccer World Cup I; Hiroaki Kitano Conference proceedings 1998 Springer-Verlag Berlin Heidelberg 1998 Processing.Racter.

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發(fā)表于 2025-3-21 16:39:40 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱RoboCup-97: Robot Soccer World Cup I
編輯Hiroaki Kitano
視頻videohttp://file.papertrans.cn/832/831019/831019.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: RoboCup-97: Robot Soccer World Cup I;  Hiroaki Kitano Conference proceedings 1998 Springer-Verlag Berlin Heidelberg 1998 Processing.Racter.
描述RoboCup is an international initiative devoted to advancing the state of the art in artificial intelligence and robotics. The ultimate, long range goal is to build a team of robot soccer players that can beat a human World Cup champion team.This is the first book devoted to RoboCup. It opens with an overview section presenting the history of this young initiative, motivation, the overall perspectives and challenges, and a survey of the state of the art in the area. The technical paper section presents the state of the art of the interdisciplinary research and development efforts in details, essentially building on the progress achieved during the RoboCup-97 Workshop. The team description contributions discuss technical and strategic aspects of the work of the participating teams.
出版日期Conference proceedings 1998
關(guān)鍵詞Processing; Racter; RoboCup; actor; artificial intelligence; autonomous robot; genetic programming; mobile
版次1
doihttps://doi.org/10.1007/3-540-64473-3
isbn_softcover978-3-540-64473-6
isbn_ebook978-3-540-69789-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer-Verlag Berlin Heidelberg 1998
The information of publication is updating

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沙發(fā)
發(fā)表于 2025-3-21 22:19:52 | 只看該作者
RoboCup-97: Robot Soccer World Cup I978-3-540-69789-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
板凳
發(fā)表于 2025-3-22 04:07:31 | 只看該作者
地板
發(fā)表于 2025-3-22 07:00:23 | 只看該作者
https://doi.org/10.1007/3-540-64473-3Processing; Racter; RoboCup; actor; artificial intelligence; autonomous robot; genetic programming; mobile
5#
發(fā)表于 2025-3-22 10:08:12 | 只看該作者
Playing soccer by modifying and combining primitive reactions,to all the important objects in the environment. Tasks are executed by modifying and combining these reactions. We have utilized this approach in playing soccer. We describe here the control system that controlled our players in the first RoboCup competition.
6#
發(fā)表于 2025-3-22 13:04:33 | 只看該作者
Football in recent times: What we can learn from the newspapers,ished and examined in a way that should give insights to the designers of RoboCup teams and also suggest future developments for the regulations that determine the RoboCup environment. As concrete examples of possible Soccer Server modifications, we suggest touchline coaching, a revised model of stamina, and the inclusion of substitutions.
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發(fā)表于 2025-3-22 20:42:49 | 只看該作者
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發(fā)表于 2025-3-22 21:24:37 | 只看該作者
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發(fā)表于 2025-3-23 01:35:35 | 只看該作者
Jukka Riekki,Julia R?ningolume on multibiometric systems, concisely and clearly outlines the different fusion methodologies that have been proposed by researchers to integrate multiple biometric traits. .978-1-4419-3547-2978-0-387-33123-2
10#
發(fā)表于 2025-3-23 09:37:16 | 只看該作者
,A method applied for soccer’s behaviors using proper feedback and feedforward control, under feedback control. Since the robot has an internal model, it should follow the target using feedback control. We have checked that proper use of both control improves the two athletic movements so the robot must have an internal model that can predict the future state of the target object.
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