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Titlebook: RoboCup 2000: Robot Soccer World Cup IV; Peter Stone,Tucker Balch,Gerhard Kraetzschmar Conference proceedings 2001 Springer-Verlag Berlin

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21#
發(fā)表于 2025-3-25 04:03:54 | 只看該作者
22#
發(fā)表于 2025-3-25 08:20:46 | 只看該作者
23#
發(fā)表于 2025-3-25 12:16:12 | 只看該作者
24#
發(fā)表于 2025-3-25 18:16:43 | 只看該作者
Communication and Coordination among heterogeneous Mid-Size Players: ART99n general, different abilities for playing soccer. The coordination framework we have developed has been successfully applied during the 1999 official competitions allowing both for a significant improvement of the overall team performance and for a complete interchangeability of all the robots.
25#
發(fā)表于 2025-3-25 19:57:51 | 只看該作者
A Localization Method for a Soccer Robot Using a Vision-Based Omni-Directional Sensoroordinate system whose location is known. The landmarks are processed from an image taken by an omni-directional vision system, based on a camera plus a convex mirror designed to obtain (by hardware) the ground plane bird’s eye view, thus preserving field geometry in the image. Results concerning the method’s accuracy are presented.
26#
發(fā)表于 2025-3-26 02:16:27 | 只看該作者
And the Fans are Going Wild! SIG Plus MIKEthe domain, and even set up a dialogue with the audience as part of the commentary itself. Our system combines the multi-modal input of audio and video information to generate a multi-modal commentary that brings the extra dimension of body language to the social interaction that characterises the overall commentary task.
27#
發(fā)表于 2025-3-26 04:38:30 | 只看該作者
FC Portugal Team Description: RoboCup 2000 Simulation League Champione goal. Three months later, in Melbourne, FC Portugal became RoboCup Simulation League World Champion scoring 94 goals, again without conceding any goal. This paper briefly describes some of the most relevant research developments and innovations that lead to FC Portugal team success.
28#
發(fā)表于 2025-3-26 10:13:34 | 只看該作者
CS Freiburg: Doing the Right Thing in a Groupch set of basic skills which allow to respond to a large range of situations in an appropriate way. Furthermore our action selection method based on an extension to behavior networks is described. Results including statistics from CS Freiburg final games at RoboCup 2000 are presented.
29#
發(fā)表于 2025-3-26 16:03:54 | 只看該作者
30#
發(fā)表于 2025-3-26 19:50:59 | 只看該作者
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