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Titlebook: Risiko Aufkl?rung; Schmerzensgeld trotz Arbeitsgemeinschaft Rechtsanw?lte im Medizinrecht Conference proceedings 2001 Springer-Verlag Berl

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41#
發(fā)表于 2025-3-28 15:10:55 | 只看該作者
42#
發(fā)表于 2025-3-28 19:37:28 | 只看該作者
Thomas Ratajczak, philosophy, and computer modeling. Business management is controlling, leading, monitoring, organizing, and planning critical information to bring useful resources and capabilities to a viable market. Finally, the government sector has many roles, but one primary goal is to bring innovative soluti
43#
發(fā)表于 2025-3-29 00:29:13 | 只看該作者
Rolf Jungbeckerity evaluation and analysis of user interaction in e-government, usually occurs in a timely manner and limited to few users. One way to provide the user immediate feedback and get usage statistics of a continuously service is using the technique known as gamification. The objective of this study is
44#
發(fā)表于 2025-3-29 03:25:54 | 只看該作者
45#
發(fā)表于 2025-3-29 10:47:14 | 只看該作者
46#
發(fā)表于 2025-3-29 12:21:27 | 只看該作者
47#
發(fā)表于 2025-3-29 15:36:12 | 只看該作者
Hermann Schünemann, and learning resources are critical for effectively implementing IT integrated instruction. However, few of the research explore the diffusion patterns of IT integrated instruction in educational organizations based on social network perspective. This study conducts a case study where an IT integr
48#
發(fā)表于 2025-3-29 22:59:59 | 只看該作者
Arbeitsgemeinschaft Rechtsanw?lte im Medizinrecht e.v.,Christoph-M. Stegers,Christoph-M. Stegersroducers to improve their work efficiency. AI is mainly used for visual generation and procedural modeling. This study discusses a method of AI visual recognition model generation, and constructs a process from AI visual recognition to programmatic model generation. Enable the AI to programmatically
49#
發(fā)表于 2025-3-30 02:24:57 | 只看該作者
Karl-Otto Bergmanngamification, which is one of the most important developments at the turn of the century. The goal of this study is to use gamification to demonstrate a link between consumer value co-creation and purchase intention. The review of the literature includes independent factors (examined gamification),
50#
發(fā)表于 2025-3-30 05:11:21 | 只看該作者
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