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Titlebook: Research on e-Learning and ICT in Education; Technological, Pedag Tassos Anastasios Mikropoulos Book 2018 Springer International Publishing

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61#
發(fā)表于 2025-4-1 05:00:32 | 只看該作者
,Integrating Free and Open-Source Software in the Classroom: Imprinting Trainee Teachers’ Attitudes,for all aspects of modern life, such as e-government, health, and entertainment. Education field is not an exception; the increasing permeation of information and communications technology in the classroom is of intense interest, and educational software has significantly been involved into the educ
62#
發(fā)表于 2025-4-1 08:37:33 | 只看該作者
63#
發(fā)表于 2025-4-1 12:46:49 | 只看該作者
64#
發(fā)表于 2025-4-1 17:14:07 | 只看該作者
Hostage of the Software: Experiences in Teaching Inferential Statistics to Undergraduate Human-Compve emerged with new fields of study such as human-computer interaction involving observation of human activity. This paper presents experiences teaching inferential statistics to undergraduate computer science students with a focus on the actual goals of the investigations and not the mechanisms and
65#
發(fā)表于 2025-4-1 22:05:35 | 只看該作者
A Software Tool to Evaluate Performance in a Higher Education Institution, management, and community outreach. The performance evaluation of these professionals must consider a wide range of information, which is used in a complex evaluation process. This work reports the development and introduction of an information system to digitally manage the complete performance ev
66#
發(fā)表于 2025-4-2 00:51:01 | 只看該作者
The Educational Impacts of Minecraft on Elementary School Students,ucted with 118 elementary school students, utilized 10 different types of data collection tools. The supported and scholastic use of Minecraft described in this study benefitted students in various aspects of their learning. These positive outcomes include, but are not limited to, an increase in mot
67#
發(fā)表于 2025-4-2 03:26:03 | 只看該作者
68#
發(fā)表于 2025-4-2 10:15:41 | 只看該作者
,Evaluation of an Augmented Reality Game for Environmental Education: “Save Elli, Save the Environmecation’s environmental problems. The data were collected with the use of a questionnaire, interviews, and observation of 40 students of the fourth grade who played the game on tablets. Results showed that the students generally had a positive attitude toward the game, considered it relatively easy t
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