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Titlebook: Research into Design for a Connected World; Proceedings of ICoRD Amaresh Chakrabarti Conference proceedings 2019 The Editor(s) (if applicab

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51#
發(fā)表于 2025-3-30 10:05:40 | 只看該作者
52#
發(fā)表于 2025-3-30 16:17:29 | 只看該作者
Design Templates in Purposeful Games: A Case Study of a Creative Decision-Making Gamethis paper, we discuss the use of design templates in game design, which is an under explored area. We also present a case study of how we repurposed the game design template to build a creative decision-making game for novice project managers.
53#
發(fā)表于 2025-3-30 16:49:21 | 只看該作者
54#
發(fā)表于 2025-3-30 20:51:27 | 只看該作者
55#
發(fā)表于 2025-3-31 00:59:06 | 只看該作者
Perceiving Design Processes as Embodied Experience The feedback loops across mind, body, and environment are investigated using this lens. Aiming to understand how the interplay of internal and external processes is constructed, verbal data was collected through a think-aloud experiment with 12 novice designers who contributed to 24 forty-five-minu
56#
發(fā)表于 2025-3-31 06:31:22 | 只看該作者
57#
發(fā)表于 2025-3-31 09:36:11 | 只看該作者
58#
發(fā)表于 2025-3-31 17:10:36 | 只看該作者
Discovering Strategies for Design of Purposeful Games—A Preliminary Studyn educational game design recently, the design of games that seamlessly deliver engagement and learning is still a challenge. Games with endogenous design are likely to balance engagement and learning. Endogenous design implies that the gameplay emerges from the educational content. We, therefore, f
59#
發(fā)表于 2025-3-31 21:34:58 | 只看該作者
A Thought on Models of Design Processes: Abstraction, Representation and Realitybe used is studied. Definitional problems of ‘design’ are viewed, and an elementary classificatory system is proposed. One extends the argument to tackle issues of representation, and ways to rationalise the processes. Representational models, mostly logical, computational or cognitive, are explored
60#
發(fā)表于 2025-3-31 23:36:36 | 只看該作者
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