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Titlebook: Research and Development in the Academy, Creative Industries and Applications; Rae Earnshaw Book 2017 The Author(s) 2017 Creativity.Design

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發(fā)表于 2025-3-21 19:44:15 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Research and Development in the Academy, Creative Industries and Applications
編輯Rae Earnshaw
視頻videohttp://file.papertrans.cn/828/827891/827891.mp4
概述Explores the expanding field of creative industries and applications.Includes a number of case studies in creative and general application domains.Examines the lessons learned from the collaboration o
叢書名稱SpringerBriefs in Computer Science
圖書封面Titlebook: Research and Development in the Academy, Creative Industries and Applications;  Rae Earnshaw Book 2017 The Author(s) 2017 Creativity.Design
描述.This book examines how creativity feeds through into typical application areas, and the lessons that can be learned from this.? A number of Case Studies in creative and general application domains are included which illustrate how the academy and industry can collaborate to mutual benefit and advantage.? It also examines the pros and cons of the collaboration, and what lessons can be learned from successes or failures in aspects of the implementation and delivery...The academy has played a key role in the past in the research and development of key ideas and patents that have been migrated into successful industrial products and services and continues to do so.? A variety of models of interaction between the academy and industry have been developed depending on the circumstances of the institution, its mission, its values, its expertise, and its relationship to the local and cultural environment in which it is situated.? These models are reviewed and evaluated.?..The process of initial idea through to design and successful implementation is a pipeline.? If this process requires the involvement of technology (as is more often the case – as creative applications are increasingly dep
出版日期Book 2017
關(guān)鍵詞Creativity; Design and Implementation; Interaction Methods; Creative Industries; Creative Applications
版次1
doihttps://doi.org/10.1007/978-3-319-54081-8
isbn_softcover978-3-319-54080-1
isbn_ebook978-3-319-54081-8Series ISSN 2191-5768 Series E-ISSN 2191-5776
issn_series 2191-5768
copyrightThe Author(s) 2017
The information of publication is updating

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發(fā)表于 2025-3-21 20:27:05 | 只看該作者
Models of Interaction Between the Academy and Industry,ncial necessity where there is little, or no, government financial support, and the institution has to generate its own income streams to support its mission and its teaching and research programmes. In a competitive market place and the increasing globalization of business, industry increasingly se
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Case Study: Shared Virtual and Augmented Environments for Creative Applications,the new Millennium saw a start to many new developments and paradigms ranging from massively multiplayer online role-playing games (MMORPG) to serious networked gaming and simply living in virtual reality. New development tools, new businesses, and new psychological, ethical, and judicial problems h
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Book 2017vironment in which it is situated.? These models are reviewed and evaluated.?..The process of initial idea through to design and successful implementation is a pipeline.? If this process requires the involvement of technology (as is more often the case – as creative applications are increasingly dep
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and institutional interconnections that underpin the institutions of political recruitment. It concludes with some preliminary insights into the complex and gendered dynamics of innovation in the political recruitment process post-devolution, which the book expands upon in the subsequent chapter.
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