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Titlebook: Requirements Engineering: Foundation for Software Quality; 21st International W Samuel A. Fricker,Kurt Schneider Conference proceedings 201

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41#
發(fā)表于 2025-3-28 15:57:52 | 只看該作者
Mohamad Gharib,Paolo Giorginin Valley and the greater Boston area that were the beneficiaries of massive amounts of Cold War defense spending that stemmed from US foreign policy imperatives and buttressed the military-industrial-entertainment complex. As a complex creative industry, games emerged as a transnational hybrid of pr
42#
發(fā)表于 2025-3-28 21:01:17 | 只看該作者
43#
發(fā)表于 2025-3-28 22:54:01 | 只看該作者
44#
發(fā)表于 2025-3-29 07:08:30 | 只看該作者
45#
發(fā)表于 2025-3-29 10:43:12 | 只看該作者
46#
發(fā)表于 2025-3-29 12:50:32 | 只看該作者
Olga Liskinpposed to the idea that reading and writing are cognitive skills that exist independent of context, literacy as a social practice (Street, 1984) is predicated upon the notion that meaning is always situated—“l(fā)ocal, grounded in actual practices and experiences” (Gee, 1996, p. 41). In such local conte
47#
發(fā)表于 2025-3-29 16:39:12 | 只看該作者
Maryam Razavian,Jaap Gordijnodalities (e.g., oral or written language, images, equations, symbols, sounds, gestures, graphs, artifacts, etc.) to communicate distinctive types of meaning” (p. 18). By thinking about video games as a semiotic domain, Gee (2003) focuses our attention on a practice that is of increasing importance
48#
發(fā)表于 2025-3-29 19:48:58 | 只看該作者
Feng-Lin Li,Jennifer Horkoff,Alexander Borgida,Giancarlo Guizzardi,Lin Liu,John Mylopoulosof S&G and includes archives of pioneers’ work and perspectiThis book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods
49#
發(fā)表于 2025-3-30 02:19:45 | 只看該作者
Wenbin Li,Jane Huffman Hayes,Miros?aw Truszczyńskid games, card games, role-playing games, and wargames. They are also known as nonelectronic games and unplugged games. Although the survey included questions about digital games in Japan so as to compare them to tabletop games, they are not discussed in detail. In recent years, the market for tablet
50#
發(fā)表于 2025-3-30 05:45:45 | 只看該作者
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