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Titlebook: Requirements Engineering for Internet of Things; 4th Asia-Pacific Sym Massila Kamalrudin,Sabrina Ahmad,Naveed Ikram Conference proceedings

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樓主: introspective
31#
發(fā)表于 2025-3-26 23:40:44 | 只看該作者
Conference proceedings 2018017..The 11 full papers presented together with four short papers were carefully reviewed and selected from 45 submissions. The papers are organized in topical sections on big data, cyber security, crowd-sourcing, requirements challenges, automation..
32#
發(fā)表于 2025-3-27 03:45:01 | 只看該作者
33#
發(fā)表于 2025-3-27 07:40:35 | 只看該作者
Comparative Requirements Analysis for the Feasibility of Blockchain for Secure Cloudthe Security and trust requirements and Non-Functional requirements of Cloud and Blockchain to solve the security and trust requirements of cloud users in cloud. We also propose a secure and self-adaptive Blockchain based framework for cloud. Blockchain being the backbone of this framework, this fra
34#
發(fā)表于 2025-3-27 11:57:13 | 只看該作者
35#
發(fā)表于 2025-3-27 16:57:22 | 只看該作者
36#
發(fā)表于 2025-3-27 19:28:08 | 只看該作者
37#
發(fā)表于 2025-3-28 01:14:52 | 只看該作者
Issues of Using Function Point Analysis Method for Requirement Changes During Software Development Partifacts are in inconsistent states. Therefore, it is a challenging task for software project manager to estimate the amount of required effort for a change request during software development phase. In this paper we have used FPA method in a case study for requirement changes during software devel
38#
發(fā)表于 2025-3-28 04:17:39 | 只看該作者
39#
發(fā)表于 2025-3-28 08:54:20 | 只看該作者
bare-bones, simple games designed to exercise your development skills: a top-down obstacle course, a tower defense game, and a 3D playground that demonstrates Unity‘s physics features. As you progress through t978-1-4842-9719-3978-1-4842-9720-9
40#
發(fā)表于 2025-3-28 11:48:15 | 只看該作者
Anbreen Javed,Naveed Ikram,Faiza Ghazanfartions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab i978-1-4842-5656-5
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