找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Rendering with mental ray?; Thomas Driemeyer Book 20001st edition Springer Science+Business Media New York 2000 3D.C programming language.

[復(fù)制鏈接]
查看: 32779|回復(fù): 43
樓主
發(fā)表于 2025-3-21 17:16:01 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Rendering with mental ray?
編輯Thomas Driemeyer
視頻videohttp://file.papertrans.cn/828/827038/827038.mp4
概述Beginners will learn about the rendering techniques supported by mental ray(R).Advanced users will learn how to achieve special effects with mental ray(R), while maintaining maximum performance.The co
叢書名稱mental ray? Handbooks
圖書封面Titlebook: Rendering with mental ray?;  Thomas Driemeyer Book 20001st edition Springer Science+Business Media New York 2000 3D.C programming language.
描述mental ray is the leading rendering engine for generating photorealistic images, built into many 3D graphics applications. This book, written by the mental ray software project leader, gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects, and tips and tricks for professional users. A comprehensive definition of mental ray’s scene description language and the standard shader libraries are included and used as the basis for all examples.
出版日期Book 20001st edition
關(guān)鍵詞3D; C programming language; Textur; animation; compositing; computer graphics; language; performance; render
版次1
doihttps://doi.org/10.1007/978-3-7091-3697-3
isbn_ebook978-3-7091-3697-3Series ISSN 1438-9835
issn_series 1438-9835
copyrightSpringer Science+Business Media New York 2000
The information of publication is updating

書目名稱Rendering with mental ray?影響因子(影響力)




書目名稱Rendering with mental ray?影響因子(影響力)學(xué)科排名




書目名稱Rendering with mental ray?網(wǎng)絡(luò)公開度




書目名稱Rendering with mental ray?網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Rendering with mental ray?被引頻次




書目名稱Rendering with mental ray?被引頻次學(xué)科排名




書目名稱Rendering with mental ray?年度引用




書目名稱Rendering with mental ray?年度引用學(xué)科排名




書目名稱Rendering with mental ray?讀者反饋




書目名稱Rendering with mental ray?讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 20:38:09 | 只看該作者
板凳
發(fā)表于 2025-3-22 01:06:42 | 只看該作者
地板
發(fā)表于 2025-3-22 06:31:14 | 只看該作者
Volume Rendering,els. It is possible to write volume shaders that act as sub-renderers in their domain of space, performing object and volume intersection tests like mental ray does. However, in practice volume shaders are used for effects like those in the above list; mental ray can handle solid object intersections much more efficiently.
5#
發(fā)表于 2025-3-22 12:08:13 | 只看該作者
6#
發(fā)表于 2025-3-22 12:54:42 | 只看該作者
7#
發(fā)表于 2025-3-22 18:39:24 | 只看該作者
Cameras,rt of the scene, just like lights and geometric objects, and has its own instance that defines its position and orientation in 3D space, again just like lights and objects. Unlike objects, however, the camera instance must be attached to the root group, to prevent multiple instancing of the camera.
8#
發(fā)表于 2025-3-23 00:33:08 | 只看該作者
Volume Rendering,nto account the space between objects, with procedural . that control what happens when looking through it. In the simplest case, this can be a uniform fog that fades distant objects towards white. Volume shading is also the method of choice for.and all other effects that either have no solid substa
9#
發(fā)表于 2025-3-23 05:00:39 | 只看該作者
10#
發(fā)表于 2025-3-23 08:44:59 | 只看該作者
Motion Blur,shape. Moving objects leave a blurry “trail” on the film. In particular, the edges of moving objects become semi-transparent because the object was only occupying the blurred region for some fraction of the shutter open time. Motion blurring simulates these effects.
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-23 10:04
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
乌审旗| 梁山县| 大同县| 曲麻莱县| 师宗县| 疏附县| 义马市| 甘德县| 绥滨县| 勐海县| 涞源县| 诸暨市| 宜都市| 荣成市| 义乌市| 界首市| 方城县| 高淳县| 吉安市| 屏山县| 白水县| 南江县| 景宁| 吉木萨尔县| 文安县| 阜宁县| 平度市| 临湘市| 远安县| 南丰县| 铅山县| 彩票| 独山县| 精河县| 鲁甸县| 眉山市| 沅江市| 长治市| 化州市| 龙川县| 泰宁县|