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Titlebook: Reinforcement Learning; Richard S. Sutton Book 1992 Springer Science+Business Media New York 1992 agents.algorithms.artificial intelligenc

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發(fā)表于 2025-3-21 16:35:22 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Reinforcement Learning
編輯Richard S. Sutton
視頻videohttp://file.papertrans.cn/826/825930/825930.mp4
叢書名稱The Springer International Series in Engineering and Computer Science
圖書封面Titlebook: Reinforcement Learning;  Richard S. Sutton Book 1992 Springer Science+Business Media New York 1992 agents.algorithms.artificial intelligenc
描述Reinforcement learning is the learning of a mapping fromsituations to actions so as to maximize a scalar reward orreinforcement signal. The learner is not told which action to take, asin most forms of machine learning, but instead must discover whichactions yield the highest reward by trying them. In the mostinteresting and challenging cases, actions may affect not only theimmediate reward, but also the next situation, and through that allsubsequent rewards. These two characteristics -- trial-and-errorsearch and delayed reward -- are the most important distinguishingfeatures of reinforcement learning. .Reinforcement learning is both a new and a very old topic in AI. Theterm appears to have been coined by Minsk (1961), and independently incontrol theory by Walz and Fu (1965). The earliest machine learningresearch now viewed as directly relevant was Samuel‘s (1959) checkerplayer, which used temporal-difference learning to manage delayedreward much as it is used today. Of course learning and reinforcementhave been studied in psychology for almost a century, and that workhas had a very strong impact on the AI/engineering work. One could infact consider all of reinforcement learning to
出版日期Book 1992
關(guān)鍵詞agents; algorithms; artificial intelligence; control; learning; machine learning; proving; reinforcement le
版次1
doihttps://doi.org/10.1007/978-1-4615-3618-5
isbn_softcover978-1-4613-6608-9
isbn_ebook978-1-4615-3618-5Series ISSN 0893-3405
issn_series 0893-3405
copyrightSpringer Science+Business Media New York 1992
The information of publication is updating

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https://doi.org/10.1007/978-1-4615-3618-5agents; algorithms; artificial intelligence; control; learning; machine learning; proving; reinforcement le
5#
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0893-3405 learner is not told which action to take, asin most forms of machine learning, but instead must discover whichactions yield the highest reward by trying them. In the mostinteresting and challenging cases, actions may affect not only theimmediate reward, but also the next situation, and through that
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Technical Note,he action-values are represented discretely. We also sketch extensions to the cases of non-discounted, but absorbing, Markov environments, and where many Q values can be changed each iteration, rather than just one.
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Introduction: The Challenge of Reinforcement Learning,m. In the most interesting and challenging cases, actions may affect not only the immediate’s reward, but also the next situation, and through that all subsequent rewards. These two characteristics—trial-and-error search and delayed reward—are the two most important distinguishing features of reinforcement learning.
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Book 1992 not told which action to take, asin most forms of machine learning, but instead must discover whichactions yield the highest reward by trying them. In the mostinteresting and challenging cases, actions may affect not only theimmediate reward, but also the next situation, and through that allsubsequ
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