找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Recent Advances in Technologies for Inclusive Well-Being; Virtual Patients, Ga Anthony Lewis Brooks,Sheryl Brahman,Lakhmi C. Jain Book 2021

[復(fù)制鏈接]
查看: 53455|回復(fù): 61
樓主
發(fā)表于 2025-3-21 19:50:16 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱(chēng)Recent Advances in Technologies for Inclusive Well-Being
副標(biāo)題Virtual Patients, Ga
編輯Anthony Lewis Brooks,Sheryl Brahman,Lakhmi C. Jain
視頻videohttp://file.papertrans.cn/824/823018/823018.mp4
概述Dedicated to the application of gamification, serious gaming, virtual simulation, and virtual patients to medical education and training and patient education.Provides insight regarding the ever-incre
叢書(shū)名稱(chēng)Intelligent Systems Reference Library
圖書(shū)封面Titlebook: Recent Advances in Technologies for Inclusive Well-Being; Virtual Patients, Ga Anthony Lewis Brooks,Sheryl Brahman,Lakhmi C. Jain Book 2021
描述.In a time of ongoing pandemic when well-being is a priority this volume presents latest works across disciplines associated to Virtual Patients, Gamification and Simulation. Chapters herein present international perspectives with authors from around the globe contributing to this impactful third edition to the series following a 2014 Springer book on Technologies for Inclusive Well-Being and a 2017 Springer book Recent Advances in Technologies for Inclusive Well-Being...Digital technologies are pervasive in life and the contributions herein focus on specific attributes and situations, especially in training and treatment programmes spanning across ranges of diagnosis, conditions, ages, and targeted impacts. This volume purposefully does not cover all (even if that was possible) aspects on how virtual interactive space can align to statial computing, which in turn can align with related embodied entities (whatever the terms used e.g. Virtual, Augmented, Extended, Mixed Realities) along with AI, Deep Learning etc. It also doesn’t cover what some may refer to as ‘trendy terms’ such as 360 degree, video, WebXR, cryptocurrency, blockchain, virtual goods, AR museums, travel and teleport
出版日期Book 2021
關(guān)鍵詞Intelligent Systems; Gamification; Serious Gaming; Game-based Technologies; Immersive Technologies
版次1
doihttps://doi.org/10.1007/978-3-030-59608-8
isbn_softcover978-3-030-59610-1
isbn_ebook978-3-030-59608-8Series ISSN 1868-4394 Series E-ISSN 1868-4408
issn_series 1868-4394
copyrightSpringer Nature Switzerland AG 2021
The information of publication is updating

書(shū)目名稱(chēng)Recent Advances in Technologies for Inclusive Well-Being影響因子(影響力)




書(shū)目名稱(chēng)Recent Advances in Technologies for Inclusive Well-Being影響因子(影響力)學(xué)科排名




書(shū)目名稱(chēng)Recent Advances in Technologies for Inclusive Well-Being網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱(chēng)Recent Advances in Technologies for Inclusive Well-Being網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱(chēng)Recent Advances in Technologies for Inclusive Well-Being被引頻次




書(shū)目名稱(chēng)Recent Advances in Technologies for Inclusive Well-Being被引頻次學(xué)科排名




書(shū)目名稱(chēng)Recent Advances in Technologies for Inclusive Well-Being年度引用




書(shū)目名稱(chēng)Recent Advances in Technologies for Inclusive Well-Being年度引用學(xué)科排名




書(shū)目名稱(chēng)Recent Advances in Technologies for Inclusive Well-Being讀者反饋




書(shū)目名稱(chēng)Recent Advances in Technologies for Inclusive Well-Being讀者反饋學(xué)科排名




單選投票, 共有 1 人參與投票
 

0票 0.00%

Perfect with Aesthetics

 

1票 100.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用戶(hù)組沒(méi)有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 20:20:27 | 只看該作者
Experiential Training of Hand Hygiene Using Virtual Realityssion and infectious outcomes are introduced in the virtual environment. With this immersive trainer, our aim is to enhance experiential learning and increase intrinsic motivation to perform hand hygiene.
板凳
發(fā)表于 2025-3-22 02:05:49 | 只看該作者
A Review of Virtual Reality-Based Eye Examination Simulatorsly, simulation has provided a higher-end instrument to expose trainees to otherwise impossible conditions for learning purposes safely. However, simulation costs associated with purchasing and maintaining modern simulators has lead to complications related to their acquisition and availability. Thes
地板
發(fā)表于 2025-3-22 05:21:52 | 只看該作者
5#
發(fā)表于 2025-3-22 09:26:01 | 只看該作者
6#
發(fā)表于 2025-3-22 12:53:42 | 只看該作者
A Virtual Patient Mobile Application for Convulsive and Automated External Defibrillator Practicesrequirements for specialized infrastructure, a fact that can limit access and availability to trainees, due to the inherent simulation costs associated to their acquisition, maintenance, and training. However, the recent spike on virtual reality commodity technology is providing simulation developer
7#
發(fā)表于 2025-3-22 18:14:41 | 只看該作者
8#
發(fā)表于 2025-3-23 00:14:50 | 只看該作者
Engaging Learners in Presimulation Preparation Through Virtual Simulation Games of virtual simulation games (VSGs) as a presimulation preparation activity for clinical simulation. Over 30 validated clinical simulation scenarios have previously been developed by nurse educators from across Ontario for senior nursing students to enhance their transition to clinical practice. Eac
9#
發(fā)表于 2025-3-23 03:47:30 | 只看該作者
10#
發(fā)表于 2025-3-23 06:43:04 | 只看該作者
Book 2021embodied entities (whatever the terms used e.g. Virtual, Augmented, Extended, Mixed Realities) along with AI, Deep Learning etc. It also doesn’t cover what some may refer to as ‘trendy terms’ such as 360 degree, video, WebXR, cryptocurrency, blockchain, virtual goods, AR museums, travel and teleport
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-21 03:45
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
平顶山市| 观塘区| 金沙县| 南木林县| 德惠市| 唐河县| 三穗县| 城步| 湟源县| 石渠县| 祁东县| 佳木斯市| 定陶县| 广水市| 东宁县| 靖州| 扬中市| 轮台县| 通城县| 调兵山市| 新宁县| 剑川县| 金溪县| 昌吉市| 许昌市| 津南区| 乐昌市| 合作市| 新野县| 兴宁市| 万全县| 长寿区| 海原县| 吴江市| 仙桃市| 广宁县| 咸宁市| 五峰| 河间市| 始兴县| 邛崃市|