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Titlebook: Recent Advances in Technologies for Inclusive Well-Being; From Worn to Off-bod Anthony Lewis‘Brooks,Sheryl Brahnam,Lakhmi C. Jain Book 2017

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樓主: Autopsy
21#
發(fā)表于 2025-3-25 07:13:49 | 只看該作者
A Review of and Taxonomy for Computer Supported Neuro-Motor Rehabilitation Systems thanks to brain plasticity, allow a degree of recovery, help adaptation and ultimately improve quality of life for survivors. The motivation for survivors to complete these exercises typically wanes over time as boredom sets in. To ease the effect of boredom for patients, research efforts have tied
22#
發(fā)表于 2025-3-25 10:57:03 | 只看該作者
23#
發(fā)表于 2025-3-25 14:58:29 | 只看該作者
24#
發(fā)表于 2025-3-25 17:56:02 | 只看該作者
Exergaming for Shoulder-Based Exercise and Rehabilitation execution of daily personal and work-related tasks. However, ones motivation to exercise typically decreases after a short period of time, particularly when considering repetitive exercise routines. Furthermore, assessing ones performance within an exercise program is important, particularly when c
25#
發(fā)表于 2025-3-25 20:34:39 | 只看該作者
Development of an Occupational Health Care Exergaming Prototype Suitequality of life. Possible causes have been associated with sedentary, repetitive movements, bad postures, and lack of occupational health exercises. Aside from the health consequences, there is also concern about the loss of productivity and its associated costs, in addition to the treatment costs (
26#
發(fā)表于 2025-3-26 03:38:44 | 只看該作者
Game-Based Stroke Rehabilitation alleviate some of its consequences and support recovery of stroke patients. However, physical rehabilitation requires commitment to tedious exercise routines over lengthy periods of time, which often causes patients to drop out of therapy routines. In this context, game-based stroke rehabilitation
27#
發(fā)表于 2025-3-26 04:40:21 | 只看該作者
28#
發(fā)表于 2025-3-26 09:08:49 | 只看該作者
Interactive Furniture: Bi-directional Interaction with a Vibrotactile Wearable Vest in an Urban Spac in an urban space. This public large scale artefact is built to exchange vibrotactile and physiological interactions with a vibrotactile wearable vest. The heart beats and breath rates of the vest wearers are vibroacoustically displayed at .. In addition, participants can swipe and knock on . and t
29#
發(fā)表于 2025-3-26 14:36:22 | 只看該作者
30#
發(fā)表于 2025-3-26 20:10:27 | 只看該作者
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