找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Real-Time Visual Effects for Game Programming; Chang-Hun Kim,Sun-Jeong Kim,Shin-Jin Kang Book 2015 Springer Science+Business Media Singapo

[復制鏈接]
查看: 29790|回復: 35
樓主
發(fā)表于 2025-3-21 17:35:22 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Real-Time Visual Effects for Game Programming
編輯Chang-Hun Kim,Sun-Jeong Kim,Shin-Jin Kang
視頻videohttp://file.papertrans.cn/823/822300/822300.mp4
概述First instructional guide to visual effects in game programming.Equips readers to handle complex visual effects technique by providing many practical complex examples.Covers many different application
叢書名稱Gaming Media and Social Effects
圖書封面Titlebook: Real-Time Visual Effects for Game Programming;  Chang-Hun Kim,Sun-Jeong Kim,Shin-Jin Kang Book 2015 Springer Science+Business Media Singapo
描述This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
出版日期Book 2015
關鍵詞Fire Simulation; Game Programming; Physically Based Rendering; Physics of Visual Effects; Visual Effects
版次1
doihttps://doi.org/10.1007/978-981-287-487-0
isbn_softcover978-981-10-1348-5
isbn_ebook978-981-287-487-0Series ISSN 2197-9685 Series E-ISSN 2197-9693
issn_series 2197-9685
copyrightSpringer Science+Business Media Singapore 2015
The information of publication is updating

書目名稱Real-Time Visual Effects for Game Programming影響因子(影響力)




書目名稱Real-Time Visual Effects for Game Programming影響因子(影響力)學科排名




書目名稱Real-Time Visual Effects for Game Programming網(wǎng)絡公開度




書目名稱Real-Time Visual Effects for Game Programming網(wǎng)絡公開度學科排名




書目名稱Real-Time Visual Effects for Game Programming被引頻次




書目名稱Real-Time Visual Effects for Game Programming被引頻次學科排名




書目名稱Real-Time Visual Effects for Game Programming年度引用




書目名稱Real-Time Visual Effects for Game Programming年度引用學科排名




書目名稱Real-Time Visual Effects for Game Programming讀者反饋




書目名稱Real-Time Visual Effects for Game Programming讀者反饋學科排名




單選投票, 共有 1 人參與投票
 

0票 0.00%

Perfect with Aesthetics

 

0票 0.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

1票 100.00%

Disdainful Garbage

您所在的用戶組沒有投票權限
沙發(fā)
發(fā)表于 2025-3-21 22:08:16 | 只看該作者
Fluid Interaction,This section proposes a direct motion tree (DMT) method to speedup the particle-solid coupling process in fluid simulations through prediction of the particle motion path. The DMT method is adaptively constructed, and each node stores the signed distance to the object, as well as a list of particles that are likely to collide with that.
板凳
發(fā)表于 2025-3-22 00:59:40 | 只看該作者
Chang-Hun Kim,Sun-Jeong Kim,Shin-Jin KangFirst instructional guide to visual effects in game programming.Equips readers to handle complex visual effects technique by providing many practical complex examples.Covers many different application
地板
發(fā)表于 2025-3-22 08:02:36 | 只看該作者
978-981-10-1348-5Springer Science+Business Media Singapore 2015
5#
發(fā)表于 2025-3-22 12:05:49 | 只看該作者
Real-Time Visual Effects for Game Programming978-981-287-487-0Series ISSN 2197-9685 Series E-ISSN 2197-9693
6#
發(fā)表于 2025-3-22 13:21:04 | 只看該作者
7#
發(fā)表于 2025-3-22 19:39:04 | 只看該作者
https://doi.org/10.1007/978-981-287-487-0Fire Simulation; Game Programming; Physically Based Rendering; Physics of Visual Effects; Visual Effects
8#
發(fā)表于 2025-3-22 22:13:19 | 只看該作者
9#
發(fā)表于 2025-3-23 03:53:32 | 只看該作者
Basic Concepts of Visual Effects,nd smoke simulations is explained. And also, background knowledge and research trends for modeling the natural environment such as ice formation are described. In addition to fluid dynamics, a coupling problem for solid–fluid collision detection and various methods of controlling fluid animation are
10#
發(fā)表于 2025-3-23 08:47:16 | 只看該作者
 關于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經驗總結 SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-13 07:10
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權所有 All rights reserved
快速回復 返回頂部 返回列表
故城县| 廉江市| 正宁县| 舞钢市| 盐亭县| 武强县| 桑植县| 泸定县| 边坝县| 大足县| 那坡县| 南靖县| 阳信县| 浦江县| 双柏县| 灵川县| 抚松县| 和田县| 新野县| 固原市| 龙州县| 昌江| 宜昌市| 山东省| 秦皇岛市| 利川市| 清镇市| 新民市| 泸水县| 故城县| 高淳县| 大足县| 洛川县| 滨州市| 大冶市| 贵溪市| 麻江县| 大安市| 元氏县| 浦江县| 巴林右旗|