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Titlebook: Ray Tracing Gems; High-Quality and Rea Eric Haines,Tomas Akenine-M?ller Book‘‘‘‘‘‘‘‘ 2019 NVIDIA 2019 Rendering.Computer graphics.GPU.GPGPU

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發(fā)表于 2025-3-21 18:25:55 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Ray Tracing Gems
副標(biāo)題High-Quality and Rea
編輯Eric Haines,Tomas Akenine-M?ller
視頻videohttp://file.papertrans.cn/822/821676/821676.mp4
概述A collection of ideas, tips, and best practices for real-time ray tracing applications, created by graphics experts.Explores the capabilities of the latest APIs from Microsoft and other companies.Topi
圖書封面Titlebook: Ray Tracing Gems; High-Quality and Rea Eric Haines,Tomas Akenine-M?ller Book‘‘‘‘‘‘‘‘ 2019 NVIDIA 2019 Rendering.Computer graphics.GPU.GPGPU
描述This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. .Ray Tracing Gems. provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware..What you‘ll learn:?.The latest ray tracing techniques for developing real-time applications in multiple domains.Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR).How to implement high-performance graphics for interactive visualizations, games, simulations, and more.Who this book is for:.Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing?.Students looking to learn about best practices in these areas.Enthusiasts who wa
出版日期Book‘‘‘‘‘‘‘‘ 2019
關(guān)鍵詞Rendering; Computer graphics; GPU; GPGPU; general purpose gpu; virtual reality; VR; rasterization; DirectX
版次1
doihttps://doi.org/10.1007/978-1-4842-4427-2
isbn_ebook978-1-4842-4427-2
copyrightNVIDIA 2019
The information of publication is updating

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Alexander Reshetovstudies are inspired by practice theory as well as science and technology studies. The contributions demonstrate how these practices mutually dependent in co-construction processes in different domains of engineering. In order to demonstrate these essentially dynamic features, the empirical material
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