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Titlebook: Queerness in Play; Todd Harper,Meghan Blythe Adams,Nicholas Taylor Book 2018 The Editor(s) (if applicable) and The Author(s) 2018 Queer Ga

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樓主: ATE
21#
發(fā)表于 2025-3-25 05:03:22 | 只看該作者
Affliction or Affection: The Inclusion of a Same-Sex Relationship in kstories and motivations. Although the representation of characters Bill, Ellie, and Riley are generally positive, foundational story narratives and interviews with voice actors weaken the efforts of the Naughty Dog video game company in producing a text that completely embraces its LGBT-friendly intentions.
22#
發(fā)表于 2025-3-25 08:59:24 | 只看該作者
What If Zelda Wasn’t a Girl? Problematizing ,’s Great Gender Debate, 1998) study of female masculinity establishes a working theory of gender conformity in Hyrule, identifies in-game sites of disruption, and identifies Sheik as a character who performs an alternative masculinity not contingent upon the character’s imagined body.
23#
發(fā)表于 2025-3-25 13:14:56 | 只看該作者
Maidens and Muscleheads, White Mages and Wimps, from the Light Warriors to but these same texts include figures and events that deconstruct the very gender binary that the series develops. This chapter examines the interplay of rigid, traditional gender roles and the subversions of these roles.
24#
發(fā)表于 2025-3-25 18:47:03 | 只看該作者
The Big Reveal: Exploring (Trans)Femininity in ntity. The big reveal trope can be a visual rendering of the “trapped in the wrong body” narrative so common in transgender storytelling, while simultaneously using Samus’s reveal to reinforce the typical hegemonic masculinity at the center of most video games.
25#
發(fā)表于 2025-3-25 20:10:30 | 只看該作者
Cues for Queer Play: Carving a Possibility Space for LGBTQ Role-Play “urtexts” in carving out queer potentials. Drawing from numerous examples, the authors conclude that the emergence of queer play necessitates the affordances of the urtext of the game, each player’s unique approach to play, and the core player group or online community in which the play is situated.
26#
發(fā)表于 2025-3-26 03:12:53 | 只看該作者
27#
發(fā)表于 2025-3-26 06:18:12 | 只看該作者
28#
發(fā)表于 2025-3-26 09:07:24 | 只看該作者
Outside the Lanes: Supporting a Non-normative , Communitysity of activities and skill levels helps support inclusion. At the same time, this chapter argues that this work is carried out primarily by women and people of color, re-creating problematic conditions in gaming cultures more broadly in which intensive play is supported by the labor of marginalized (and often invisible) people.
29#
發(fā)表于 2025-3-26 14:20:57 | 只看該作者
30#
發(fā)表于 2025-3-26 20:02:48 | 只看該作者
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