| 書目名稱 | Physics for JavaScript Games, Animation, and Simulations | | 副標(biāo)題 | with HTML5 Canvas | | 編輯 | Dev Ramtal,Adrian Dobre | | 視頻video | http://file.papertrans.cn/748/747122/747122.mp4 | | 概述 | Physics for Java..Script Games, Animation, and Simulations teaches Java..Script programmers how to incorporate real physics into their HTML5 games, animations, and simulations. | | 圖書封面 |  | | 描述 | .Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? .Physics for JavaScript Games, Animation, and Simulations. teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project..Physics for JavaScript Games, Animation, and Simulations. assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you’ll be able to follow the logic and easily adapt the principles to your own applications..The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be | | 出版日期 | Book 2014 | | 版次 | 1 | | doi | https://doi.org/10.1007/978-1-4302-6338-8 | | isbn_softcover | 978-1-4302-6337-1 | | isbn_ebook | 978-1-4302-6338-8 | | copyright | Adrian Dobre and Dev Ramtal 2014 |
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