| 書(shū)目名稱(chēng) | Persuasive Technology - Persuasive, Motivating, Empowering Videogames | | 副標(biāo)題 | 9th International Co | | 編輯 | Anna Spagnolli,Luca Chittaro,Luciano Gamberini | | 視頻video | http://file.papertrans.cn/746/745067/745067.mp4 | | 叢書(shū)名稱(chēng) | Lecture Notes in Computer Science | | 圖書(shū)封面 |  | | 描述 | This book constitutes the refereed proceedings of the 9th International Conference on Persuasive Technology, PERSUASIVE 2014, held in Padua, Italy, in May 2014. The 27 revised full papers and 12 revised short papers presented were carefully reviewed and selected from 58 submissions. In addition to the themes of persuasive technology dealt with in the previous editions of the conference, this edition highlighted a special theme, i.e. persuasive, motivating, empowering videogames. | | 出版日期 | Conference proceedings 2014 | | 關(guān)鍵詞 | ambient intelligence; behavior change; heuristic evaluation; interactive games; social networks | | 版次 | 1 | | doi | https://doi.org/10.1007/978-3-319-07127-5 | | isbn_softcover | 978-3-319-07126-8 | | isbn_ebook | 978-3-319-07127-5Series ISSN 0302-9743 Series E-ISSN 1611-3349 | | issn_series | 0302-9743 | | copyright | Springer International Publishing Switzerland 2014 |
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書(shū)目名稱(chēng)Persuasive Technology - Persuasive, Motivating, Empowering Videogames影響因子(影響力) 
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書(shū)目名稱(chēng)Persuasive Technology - Persuasive, Motivating, Empowering Videogames網(wǎng)絡(luò)公開(kāi)度學(xué)科排名 
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