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Titlebook: People and Computers XVI - Memorable Yet Invisible; Proceedings of HCI 2 Xristine Faulkner,Janet Finlay,Fran?oise Détienne Conference proce

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書(shū)目名稱People and Computers XVI - Memorable Yet Invisible
副標(biāo)題Proceedings of HCI 2
編輯Xristine Faulkner,Janet Finlay,Fran?oise Détienne
視頻videohttp://file.papertrans.cn/744/743455/743455.mp4
圖書(shū)封面Titlebook: People and Computers XVI - Memorable Yet Invisible; Proceedings of HCI 2 Xristine Faulkner,Janet Finlay,Fran?oise Détienne Conference proce
描述For the last 20 years the dominant form of user interface has been the Graphical User Interface (GUl) with direct manipulation. As software gets more complicated and more and more inexperienced users come into contact with computers, enticed by the World Wide Web and smaller mobile devices, new interface metaphors are required. The increasing complexity of software has introduced more options to the user. This seemingly increased control actually decreases control as the number of options and features available to them overwhelms the users and ‘information overload‘ can occur (Lachman, 1997). Conversational anthropomorphic interfaces provide a possible alternative to the direct manipulation metaphor. The aim of this paper is to investigate users reactions and assumptions when interacting with anthropomorphic agents. Here we consider how the level of anthropomorphism exhibited by the character and the level of interaction affects these assumptions. We compared characters of different levels of anthropomorphic abstraction, from a very abstract character to a realistic yet not human character. As more software is released for general use with anthropomorphic interfaces there seems to
出版日期Conference proceedings 2002
關(guān)鍵詞CSCW; Racter; Usability; User Interface Design; Virtual Reality; emotion; human-computer interaction (HCI)
版次1
doihttps://doi.org/10.1007/978-1-4471-0105-5
isbn_softcover978-1-85233-659-2
isbn_ebook978-1-4471-0105-5
copyrightSpringer-Verlag London 2002
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