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Titlebook: Open Geometry: OpenGL? + Advanced Geometry; Georg Glaeser,Hellmuth Stachel Book 1999 Springer Science+Business Media New York 1999 3D.C++

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樓主: HAG
41#
發(fā)表于 2025-3-28 16:26:56 | 只看該作者
Georg Glaeser,Hellmuth StachelPresents both an introduction to graphics programming that emphasizes object-oriented thinking and a well documented, versatile, and robust geometry library Discusses the creation of arbitrary geometr
42#
發(fā)表于 2025-3-28 21:35:35 | 只看該作者
43#
發(fā)表于 2025-3-29 01:53:35 | 只看該作者
Getting Started,In this chapter, we will show you elementary things like how to write a 2D application or a 3D application. We will also briefly mention how to get simple animation easily.
44#
發(fā)表于 2025-3-29 03:11:00 | 只看該作者
Primitive Elements in Space,In the previous chapter, we introduced basic geometrical elements like points, lines, polygons, conics, etc. In this chapter we will describe how simple polyhedra like “boxes” (parallelepipedums), prisms, cylinders, pyramids, cones, and frustums, etc., are implemented in . .. We also describe our “virtual camera.”
45#
發(fā)表于 2025-3-29 09:08:11 | 只看該作者
46#
發(fā)表于 2025-3-29 11:57:29 | 只看該作者
,Kinematics—Geometry of Motion,In this chapter, we will introduce programming of 2D Kinematics by means of . .. Kinematics means—roughly speaking—geometry of motion. It investigates point paths, envelopes, velocities, and accelerations, etc., during constrained motions.
47#
發(fā)表于 2025-3-29 17:20:57 | 只看該作者
48#
發(fā)表于 2025-3-29 22:05:12 | 只看該作者
49#
發(fā)表于 2025-3-30 00:06:44 | 只看該作者
50#
發(fā)表于 2025-3-30 04:38:58 | 只看該作者
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