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Titlebook: Non-Formal and Informal Science Learning in the ICT Era; Michail Giannakos Book 2020 Springer Nature Singapore Pte Ltd. 2020 Informal Lear

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樓主: FARCE
21#
發(fā)表于 2025-3-25 03:40:21 | 只看該作者
response. .Starting with the historical roots, in thirteen chapters this work explores the Systems Biology of signaling networks, cellular structures and fluxes, organ and microorganism functions. In doing so, 978-3-662-50835-0978-3-642-38505-6Series ISSN 0932-2353 Series E-ISSN 1868-2561
22#
發(fā)表于 2025-3-25 10:45:54 | 只看該作者
Michael S. Horn,Amartya Banerjee,Melanie Westresponse. .Starting with the historical roots, in thirteen chapters this work explores the Systems Biology of signaling networks, cellular structures and fluxes, organ and microorganism functions. In doing so, 978-3-662-50835-0978-3-642-38505-6Series ISSN 0932-2353 Series E-ISSN 1868-2561
23#
發(fā)表于 2025-3-25 13:42:46 | 只看該作者
24#
發(fā)表于 2025-3-25 17:51:41 | 只看該作者
25#
發(fā)表于 2025-3-25 23:00:40 | 只看該作者
26#
發(fā)表于 2025-3-26 01:36:53 | 只看該作者
response. .Starting with the historical roots, in thirteen chapters this work explores the Systems Biology of signaling networks, cellular structures and fluxes, organ and microorganism functions. In doing so, 978-3-662-50835-0978-3-642-38505-6Series ISSN 0932-2353 Series E-ISSN 1868-2561
27#
發(fā)表于 2025-3-26 07:05:39 | 只看該作者
28#
發(fā)表于 2025-3-26 11:48:36 | 只看該作者
Applying the Lens of Science Capital to Understand Learner Engagement in Informal Maker Spacesng established outside of formal education—have increased dramatically in recent years. Whilst some have advocated young people’s participation in makerspaces as an opportunity to democratise access to STEM learning, it is also acknowledged that these spaces reproduce patterns of inequitable partici
29#
發(fā)表于 2025-3-26 15:51:11 | 只看該作者
Digital Games for Science Learning and Scientific Literacypropose a conceptual model for further research. We view digital games not only as media through which players can explore and understand or be motivated to further study the learning content, but also as cultural and social practices within which gameplaying is situated. The main themes discussed i
30#
發(fā)表于 2025-3-26 19:21:59 | 只看該作者
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