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Titlebook: New Directions in Psychiatry; Maurizio Pompili,Roger McIntyre,Norman Sartorius Book 2020 Springer Nature Switzerland AG 2020 Mental disord

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樓主: Interjection
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發(fā)表于 2025-3-23 10:52:33 | 只看該作者
https://doi.org/10.1007/978-3-030-42637-8Mental disorders; New forms of mental health probelms; Assessment and clinical management; New therapeu
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發(fā)表于 2025-3-23 17:39:33 | 只看該作者
978-3-030-42639-2Springer Nature Switzerland AG 2020
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發(fā)表于 2025-3-23 21:45:33 | 只看該作者
Maurizio Pompili,Roger McIntyre,Norman SartoriusProvides an in-depth analysis of both met and unmet needs in the management of psychiatric disorders.Presents new approaches in the classification of mental disorders.Includes the latest information o
14#
發(fā)表于 2025-3-23 22:11:31 | 只看該作者
earch in brain-computer interfaces, deep learning for 3D han.The 2.nd. edition of this book provides an updated and extended look into the advancements in Virtual Reality and the metaverse. The history and origins of Virtual Reality, crowd simulation and virtual surgery are thoroughly explored. Appl
15#
發(fā)表于 2025-3-24 02:52:09 | 只看該作者
Gaia Sampogna,Mario Luciano,Valeria Del Vecchio,Vincenzo Giallonardo,Benedetta Pocai,Maurizio Pompilins of Virtual Reality, crowd simulation and virtual surgery are thoroughly explored. Applications in the cultural heritage and sports domains are also examined and described in detail. There are new contributions on Senses and Sensors, Brain-Computer interfaces, Game Engines, and Immersive Sound. T
16#
發(fā)表于 2025-3-24 06:56:43 | 只看該作者
Herbert Y. Meltzerins of Virtual Reality, crowd simulation and virtual surgery are thoroughly explored. Applications in the cultural heritage and sports domains are also examined and described in detail. There are new contributions on Senses and Sensors, Brain-Computer interfaces, Game Engines, and Immersive Sound. T
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發(fā)表于 2025-3-24 12:33:26 | 只看該作者
18#
發(fā)表于 2025-3-24 17:09:26 | 只看該作者
Ross J. Baldessarini,Leonardo Tondo,Gustavo H. Vázquezve. Object and character motion is an essential part of these virtual worlds. The main goal of computer animation is to synthesize the desired motion effect, which is a mixing of natural phenomena, perception, and imagination. The animator designs the object‘s dynamic behavior with a mental represen
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發(fā)表于 2025-3-24 21:25:32 | 只看該作者
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發(fā)表于 2025-3-24 23:55:23 | 只看該作者
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