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Titlebook: Nature Inspired Problem-Solving Methods in Knowledge Engineering; Second International José Mira,José R. álvarez Conference proceedings 200

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書(shū)目名稱(chēng)Nature Inspired Problem-Solving Methods in Knowledge Engineering
副標(biāo)題Second International
編輯José Mira,José R. álvarez
視頻videohttp://file.papertrans.cn/663/662011/662011.mp4
叢書(shū)名稱(chēng)Lecture Notes in Computer Science
圖書(shū)封面Titlebook: Nature Inspired Problem-Solving Methods in Knowledge Engineering; Second International José Mira,José R. álvarez Conference proceedings 200
出版日期Conference proceedings 2007
關(guān)鍵詞Augmented Reality; Fuzzy; Knowledge Engineering; ant colony optimization; artificial intelligence; artifi
版次1
doihttps://doi.org/10.1007/978-3-540-73055-2
isbn_softcover978-3-540-73054-5
isbn_ebook978-3-540-73055-2Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer-Verlag Berlin Heidelberg 2007
The information of publication is updating

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José ángel Díaz-Madrid,Pedro Monsalve-Campillo,Juan Hinojosa,María Victoria Rodellar Biarge,Ginés Dout the “holy grail” of 3D mapping systems from a data interpretation point of view (in the context of our application scenario), the resultant system architecture would need to comprise a big list of geometric and learning steps, where the output of a step requires the input of another, and so on.
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Jose Manuel Cano-Izquierdo,Julio Ibarrola,Miguel Almonacidut the “holy grail” of 3D mapping systems from a data interpretation point of view (in the context of our application scenario), the resultant system architecture would need to comprise a big list of geometric and learning steps, where the output of a step requires the input of another, and so on.
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