| 書目名稱 | Modeling and Animation Using Blender | | 副標(biāo)題 | Blender 2.80: The Ri | | 編輯 | Ezra Thess Mendoza Guevarra | | 視頻video | http://file.papertrans.cn/637/636088/636088.mp4 | | 概述 | One of the first books on Blender Eevee.Gives an idea of the future of the game environment in Blender 2.80.Starts at the beginning and assumes no knowledge | | 圖書封面 |  | | 描述 | .Discover the 3D-modeling and animation power of?Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features...Along the way you’ll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. .Modeling and Animation Using Blender.?gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project...What You Will Learn..Master the features of Blender Eevee.Work with modeling, animation, and much more using theupdated software.Understand important concepts such as physics and particles..?..Who This Book Is For..Art enthusiasts and professionals who want to learn Blender 3D. Blender 3D professionals who want to learn about the latest version would find the book useful.?. | | 出版日期 | Book 2020 | | 關(guān)鍵詞 | Blender 3D; Eevee; Modelling; Animation; Game physics | | 版次 | 1 | | doi | https://doi.org/10.1007/978-1-4842-5340-3 | | isbn_softcover | 978-1-4842-5339-7 | | isbn_ebook | 978-1-4842-5340-3 | | copyright | Ezra Thess Mendoza Guevarra 2020 |
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