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Titlebook: Location-Based Gaming; Play in Public Space Dale Leorke Book 2019 The Editor(s) (if applicable) and The Author(s) 2019 urban planning.locat

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11#
發(fā)表于 2025-3-23 10:10:37 | 只看該作者
Location-Based Gaming Apps and the Labour of Played within the imperatives of the app ecology, leading to a diminished potential for public engagement compared with earlier location-based games. Instead, I contend they reflect the growing conflation of work and play through ‘gamification’ and the digital game industry’s ‘capture’ of play.
12#
發(fā)表于 2025-3-23 17:13:28 | 只看該作者
Wayfinding and Codemaking in the City of Melbourneough auto-ethnographic observation and interviews with the designer and several players of the games, I reflect on the broader relationship between location-based games, their players, and the institutions and authorities that fund and enable them.
13#
發(fā)表于 2025-3-23 21:38:13 | 只看該作者
‘The City Becomes the Game’s Playground’: Discursive Claimsersive potential (including their lineage in the practices of the Situationist International, ., and parkour). The final section seeks to move beyond these discursive claims, arguing for an approach to studying location-based games that goes beyond the highly loaded—and often unempirical—pronouncements made about them.
14#
發(fā)表于 2025-3-24 00:49:48 | 只看該作者
Location-Based Gaming’s Second Phase (2008–Present)) and . (2016) to Kickstarter-funded games like .?(Six to Start & Naomi Alderman, 2012)—I outline how the affordances, constraints, and imperatives of the app ecology shape location-based games’ design.
15#
發(fā)表于 2025-3-24 05:37:08 | 只看該作者
Book 2019me designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circ
16#
發(fā)表于 2025-3-24 09:23:46 | 只看該作者
c discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circ978-981-13-4478-7978-981-13-0683-9
17#
發(fā)表于 2025-3-24 11:54:48 | 只看該作者
18#
發(fā)表于 2025-3-24 15:35:31 | 只看該作者
A Definition and Brief History of Location-Based Games (2001–08) concentrate primarily on the first ‘phase’ of location-based gaming (2001–08) during which the most prominent projects and scholarly texts about them emerged. I begin by situating location-based games within the broader history of experimentation with location-aware technologies and digital storyte
19#
發(fā)表于 2025-3-24 19:23:20 | 只看該作者
‘The City Becomes the Game’s Playground’: Discursive Claimsyers’ experiences of public space. The first claim concerns their potential to facilitate social interaction and chance encounters with strangers and other players. The second encompasses claims about their ability to reconfigure their?players’ relationships with the physical environment and everyda
20#
發(fā)表于 2025-3-24 23:23:22 | 只看該作者
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