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Titlebook: Learn iPhone and iPad cocos2d Game Development; The Leading Framewor Steffen Itterheim Book 2010 Steffen Itterheim 2010 App.App Store.Apple

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發(fā)表于 2025-3-21 16:04:46 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱Learn iPhone and iPad cocos2d Game Development
副標(biāo)題The Leading Framewor
編輯Steffen Itterheim
視頻videohttp://file.papertrans.cn/583/582657/582657.mp4
概述Phone and i. Pad cocos2D Game Development introduces the cocos2d i. Phone game engine and its related tools.
圖書(shū)封面Titlebook: Learn iPhone and iPad cocos2d Game Development; The Leading Framewor Steffen Itterheim Book 2010 Steffen Itterheim 2010 App.App Store.Apple
描述.Learn iPhone and iPad cocos2D Game Development. provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you‘ll?learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. . . The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and?highlight common recurring cocos2d beginner questions.?As you move along, you‘ll learn?about possible stumbling blocks and how to navigate them successfully.?As you move from?beginning to advanced, you‘ll?encounter?general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. . . It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed wher
出版日期Book 2010
關(guān)鍵詞App; App Store; Apple iPad; Apple iPhone; Objective-C; Xcode; cocos2d; game programming; iPad; iPhone
版次1
doihttps://doi.org/10.1007/978-1-4302-3304-6
isbn_softcover978-1-4302-3303-9
isbn_ebook978-1-4302-3304-6
copyrightSteffen Itterheim 2010
The information of publication is updating

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Book 2010or performance improvement, as well as pointers to alternative implementations and further reading. . . It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed wher
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Steffen Itterheimn. So belegt mittlerweile die Konsumentenverhaltensforschung (z.B. die Verhaltens wissenschaftlich orientierte Preistheorie), dass auch objektive Merkmale subjektiv verarbeitet und ver?ndert werden, bevor sie das Kaufverhalten beeinflussen (vgl. . 1990, S. 118f). Andererseits beschr?nkten sich die w
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Steffen Itterheimlow-Erleben hinsichtlich seiner Erkl?rungskraft in der Unternehmenskommunikation untersucht. Die empirische überprüfung des ganzheitlichen Modells zeigt, dass eine Imagebeeinflussung durch Marketing-Events m?glich ist...Für die 2. Auflage wurde das Buch aktualisiert und neue wissenschaftliche Erkenntnisse ein978-3-8350-9263-1
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發(fā)表于 2025-3-23 05:48:18 | 只看該作者
Steffen ItterheimPhone and i. Pad cocos2D Game Development introduces the cocos2d i. Phone game engine and its related tools.
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