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Titlebook: Learn VB .NET Through Game Programming; Matthew Tagliaferri Book 2003 Matther Tagliaferri 2003 .NET..NET Framework.C programming language.

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發(fā)表于 2025-3-27 00:32:19 | 只看該作者
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發(fā)表于 2025-3-27 05:06:25 | 只看該作者
https://doi.org/10.1007/978-1-4302-0808-2; NET; ; NET Framework; C programming language; DirectX; Visual Basic; game programming; object-oriented pro
33#
發(fā)表于 2025-3-27 05:59:53 | 只看該作者
978-1-59059-114-7Matther Tagliaferri 2003
34#
發(fā)表于 2025-3-27 10:48:10 | 只看該作者
Writing Your First Game, Again,. out of the way, it’s time to start thinking about your next game. It seems reasonable to come up with at least one more dice-related game because you have all those three-dimensional dice renderings and the code to make it bounce around realistically.
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發(fā)表于 2025-3-27 13:44:28 | 只看該作者
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Using Polymorphism via Interfaces,. 5, “.,” introduced the concept of ., a fundamental concept underlying object-oriented programming. Polymorphism is when objects implement similar functionality in different ways, and the user of the objects doesn’t necessarily know about these different implementations.
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發(fā)表于 2025-3-28 04:57:41 | 只看該作者
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發(fā)表于 2025-3-28 11:23:54 | 只看該作者
Creating Multiplayer Games,d and the other computer controlled. This chapter introduces a two-player game in which the first player is always human and the second player is either a human or a computer. Furthermore, the second human player can be sitting at the same computer as the first player, or she can be on another computer connected to the first one via a network.
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