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Titlebook: Learn Unity for Windows 10 Game Development; Sue Blackman,Adam Tuliper Book 2016 Sue Blackman and Adam Tuliper 2016 Unity.game development

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發(fā)表于 2025-3-21 17:25:51 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱(chēng)Learn Unity for Windows 10 Game Development
編輯Sue Blackman,Adam Tuliper
視頻videohttp://file.papertrans.cn/583/582645/582645.mp4
概述Learn how to set up your game for Windows Phone and other devices.Explore marketing and monetization in the mobile game market.Authors combine their vast gaming experience
圖書(shū)封面Titlebook: Learn Unity for Windows 10 Game Development;  Sue Blackman,Adam Tuliper Book 2016 Sue Blackman and Adam Tuliper 2016 Unity.game development
描述.Create a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. While doing so, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#..Learn Unity for Windows 10 Game Development.?starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book‘s included art assets, you will learn the ins and outs of asset choices and management while making use of Unity‘s 2D physics, Shuriken particle systems and Mecanim‘s character and state management tools..Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store.?.What You Will Learn.Learn C# basics for Unity.Work with the Unity Editor.Manage as
出版日期Book 2016
關(guān)鍵詞Unity; game development; Mecanim; C#; 2D physics; Unity games
版次1
doihttps://doi.org/10.1007/978-1-4302-6757-7
isbn_softcover978-1-4302-6758-4
isbn_ebook978-1-4302-6757-7
copyrightSue Blackman and Adam Tuliper 2016
The information of publication is updating

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Prototyping the Navigation,cal restrictions that will force you to make changes. Game play itself may require extra thought; what looks good on paper doesn’t necessarily equate to fun game play. Creating mock-ups with simply geometry allows you to test your ideas without the overhead or commitment of expensive (in time and/or money) art assets.
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GUI and Menus,ads-up display (HUD) for your in-game play statistics to put a bit more pressure on the player. You will also be creating a simple menu. Although your game has only one level, you will allow your player to adjust the difficulty at the beginning of each session.
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Book 2016uced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#..Learn Unity for Windows 10 Game Development.?starts by exploring the Unity editor and experimenting wi
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Creating the Environment,aths. Because creating the logic and code for a fully automated path is beyond the scope of this book, you will compromise by creating an authoring system that will let you design paths quickly and store them in efficiently small sizes.
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Scripting with C#,straightforward. More important, just as you don’t need to understand the workings of an internal combustion engine in order to drive a car, in scripting you don’t necessarily have to understand how a bit of code works in order to make good use of it.
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