找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Learn Corona SDK Game Development; Frank W. Zammetti Book 2013 Frank Zammetti 2013

[復(fù)制鏈接]
樓主: 壓榨機(jī)
41#
發(fā)表于 2025-3-28 15:52:40 | 只看該作者
Frank W. ZammettiStart with an idea -- end at the App Store..Learn Corona SDK Game Development walks you through the entire Corona game development process.
42#
發(fā)表于 2025-3-28 21:11:50 | 只看該作者
http://image.papertrans.cn/l/image/582574.jpg
43#
發(fā)表于 2025-3-29 02:44:56 | 只看該作者
44#
發(fā)表于 2025-3-29 03:25:42 | 只看該作者
45#
發(fā)表于 2025-3-29 09:51:25 | 只看該作者
Basic Application StructureAs with any software project you can name, building a game starts with building a good, solid foundation. Of course Corona sets you on good footing from the word go, but how you architect the code is at least as important as what the library you use provides.
46#
發(fā)表于 2025-3-29 11:57:15 | 只看該作者
Title, Menu, and Settings ScenesOkay, so you know Astro Rescue has a title scene, a menu scene, and a settings scene, in addition to the actual game scene itself. In Chapter 3 we saw all these, on top of all of the basic configuration files and the beginnings of the actual code in main.lua.
47#
發(fā)表于 2025-3-29 19:04:28 | 只看該作者
The Game, Part 2: Main LoopPatterns emerge in software engineering in which we realize that one solution to a recurring problem is implemented more often than any other. This is as true in game programming as it is in any other area of programming.
48#
發(fā)表于 2025-3-29 21:13:58 | 只看該作者
The Game, Part 4: Collision EventsIn most action-oriented games, the notion of collision detection plays a primary role. Whether it’s detecting when Mario lands on a Koopa Troopa, or when Pac-Man gobbles a power pellet, or when Master Chief mêlées with a Covenant grunt, being able to detect when two objects come into contact is part and parcel of many types of games.
49#
發(fā)表于 2025-3-30 01:10:02 | 只看該作者
Wrapping UpWelcome, my friend, to the final chapter in our exploration of Astro Rescue! You’ve seen a lot so far, gotten quite familiar with a large chunk of Corona SDK, and built a nice little game in the process. There’s only one piece missing now, and that’s the ending scene, the player’s reward for a job well done!
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-13 18:10
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
双柏县| 普安县| 珠海市| 沧州市| 古丈县| 双牌县| 松溪县| 申扎县| 通州市| 陇西县| 积石山| 景德镇市| 和顺县| 大竹县| 高淳县| 南和县| 揭阳市| 克什克腾旗| 保德县| 莱芜市| 砚山县| 冷水江市| 康马县| 抚顺市| 岳西县| 英山县| 民勤县| 新昌县| 义马市| 云南省| 民和| 万年县| 周至县| 江川县| 商洛市| 秀山| 龙江县| 全椒县| 临海市| 松溪县| 拜泉县|