找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Introduction to Computer Graphics; Using OpenGL and Jav Karsten Lehn,Merijam Gotzes,Frank Klawonn Textbook 2023Latest edition Springer Natu

[復制鏈接]
查看: 33303|回復: 47
樓主
發(fā)表于 2025-3-21 18:34:22 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Introduction to Computer Graphics
副標題Using OpenGL and Jav
編輯Karsten Lehn,Merijam Gotzes,Frank Klawonn
視頻videohttp://file.papertrans.cn/474/473557/473557.mp4
概述Revised, expanded and updated new edition.Integrates both technical background and theory with practical examples and applications throughout.Focuses on Open Graphics Library (OpenGL) and the widely u
叢書名稱Undergraduate Topics in Computer Science
圖書封面Titlebook: Introduction to Computer Graphics; Using OpenGL and Jav Karsten Lehn,Merijam Gotzes,Frank Klawonn Textbook 2023Latest edition Springer Natu
描述.A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications, including for video games and for augmented and virtual reality..This easy-to-follow textbook and reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition continues to present a user-friendly approach to creating images and animations, complementing the expanded coverage of topics with usage of example programs and exercises..Topics and features:.Contains pedagogical tools, includingeasy-to-understand example programs and end-of-chapter exercises.Presents a practical guide to basic computer graphicsprogramming using the Open Graphics Library (OpenGL) and the widely usedJava programming language.Includes new and expanded content on the OpenGLgraphics pipelines, shader programming, drawing basic objects using theOpenGL, three-dimensional modelling, quaternions, rasterisation, antialiasing and more.Supplies complete Java project examples as supplementarymaterial.This reader-friendly textbook is
出版日期Textbook 2023Latest edition
關鍵詞Computer Graphics; Modeling Three-Dimensional Objects; Visible Surface Representation; Fragment Represe
版次3
doihttps://doi.org/10.1007/978-3-031-28135-8
isbn_softcover978-3-031-28134-1
isbn_ebook978-3-031-28135-8Series ISSN 1863-7310 Series E-ISSN 2197-1781
issn_series 1863-7310
copyrightSpringer Nature Switzerland AG 2023
The information of publication is updating

書目名稱Introduction to Computer Graphics影響因子(影響力)




書目名稱Introduction to Computer Graphics影響因子(影響力)學科排名




書目名稱Introduction to Computer Graphics網絡公開度




書目名稱Introduction to Computer Graphics網絡公開度學科排名




書目名稱Introduction to Computer Graphics被引頻次




書目名稱Introduction to Computer Graphics被引頻次學科排名




書目名稱Introduction to Computer Graphics年度引用




書目名稱Introduction to Computer Graphics年度引用學科排名




書目名稱Introduction to Computer Graphics讀者反饋




書目名稱Introduction to Computer Graphics讀者反饋學科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權限
沙發(fā)
發(fā)表于 2025-3-21 21:22:53 | 只看該作者
板凳
發(fā)表于 2025-3-22 02:42:23 | 只看該作者
Textbook 2023Latest editiondeo games and for augmented and virtual reality..This easy-to-follow textbook and reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition
地板
發(fā)表于 2025-3-22 07:55:36 | 只看該作者
The Open Graphics Library (OpenGL),he same time, this chapter can serve as a concise reference book about the OpenGL. This is limited to the OpenGL variant for desktop operating systems. Furthermore, this chapter contains basic Java programming examples for graphics programming with and without shaders.
5#
發(fā)表于 2025-3-22 09:17:56 | 只看該作者
Modelling Three-Dimensional Objects, used as starting point for this decomposition. Therefore, this chapter presents the basics of freeform surface modelling. Special attention is paid to the normal vectors of the surfaces, as these are crucial for the calculation of illumination effects of the surfaces of objects.
6#
發(fā)表于 2025-3-22 15:35:48 | 只看該作者
Geometry Processing,From this step on, the perspective comes into play, which is created by a view through the camera from the viewer’s location. Afterwards, all areas not visible through the camera are cut off, creating the so-called visible (clipping) area. The clipping area is then mapped onto the output device.
7#
發(fā)表于 2025-3-22 17:22:30 | 只看該作者
8#
發(fā)表于 2025-3-22 23:21:46 | 只看該作者
Textures,ry of objects. In addition, this technique can be used to visualise geometry with different textures. Furthermore, textures can be applied to different geometries. This chapter contains application examples to demonstrate the many possible uses for texture mapping.
9#
發(fā)表于 2025-3-23 04:27:33 | 只看該作者
Rasterisation, occur. These disturbances are called aliasing effects, which can be reduced by antialiasing methods. This chapter contains a detailed section on this topic. In particular, it shows which antialiasing methods are used in OpenGL.
10#
發(fā)表于 2025-3-23 08:45:09 | 只看該作者
 關于派博傳思  派博傳思旗下網站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網 吾愛論文網 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經驗總結 SCIENCEGARD IMPACTFACTOR 派博系數 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網安備110108008328) GMT+8, 2026-1-19 18:14
Copyright © 2001-2015 派博傳思   京公網安備110108008328 版權所有 All rights reserved
快速回復 返回頂部 返回列表
建阳市| 东台市| 绥滨县| 平阳县| 砀山县| 怀来县| 湘阴县| 洮南市| 长乐市| 崇礼县| 益阳市| 汕头市| 奉新县| 新宾| 岱山县| 阜新| 长丰县| 云龙县| 娱乐| 宜丰县| 镇原县| 天台县| 乡城县| 图们市| 三原县| 安庆市| 梓潼县| 建德市| 昭通市| 扎赉特旗| 宣汉县| 周口市| 称多县| 阳曲县| 枣强县| 沈阳市| 三门县| 泰和县| 饶平县| 玛纳斯县| 胶州市|