| 書目名稱 | Intersections in Simulation and Gaming | | 副標(biāo)題 | 21st Annual Simulati | | 編輯 | Anjum Naweed,Marcin Wardaszko,Sebastiaan Meijer | | 視頻video | http://file.papertrans.cn/473/472856/472856.mp4 | | 叢書名稱 | Lecture Notes in Computer Science | | 圖書封面 |  | | 描述 | .This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation .Technology and Training Conference, SimTecT 2016, .and. the 47th International Simulation and .Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation .Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016.. .The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.. | | 出版日期 | Conference proceedings 2018 | | 關(guān)鍵詞 | augmented reality; artificial intelligence; education; e-learning; human-computer interaction; learning e | | 版次 | 1 | | doi | https://doi.org/10.1007/978-3-319-78795-4 | | isbn_softcover | 978-3-319-78794-7 | | isbn_ebook | 978-3-319-78795-4Series ISSN 0302-9743 Series E-ISSN 1611-3349 | | issn_series | 0302-9743 | | copyright | Springer International Publishing AG, part of Springer Nature 2018 |
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