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Titlebook: Interdisciplinary Design of Game-based Learning Platforms; A Phenomenological E Fengfeng Ke,Valerie Shute,Gordon Erlebacher Book 2019 Sprin

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發(fā)表于 2025-3-21 17:01:05 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Interdisciplinary Design of Game-based Learning Platforms
副標(biāo)題A Phenomenological E
編輯Fengfeng Ke,Valerie Shute,Gordon Erlebacher
視頻videohttp://file.papertrans.cn/471/470789/470789.mp4
概述Includes step-by-step process descriptions to help the reader design a learning game.Addresses both practical and conceptual issues about learning with technology.Features a demo copy of an architectu
叢書名稱Advances in Game-Based Learning
圖書封面Titlebook: Interdisciplinary Design of Game-based Learning Platforms; A Phenomenological E Fengfeng Ke,Valerie Shute,Gordon Erlebacher Book 2019 Sprin
描述.This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing..
出版日期Book 2019
關(guān)鍵詞Game-based learning; Interdisciplinary design; Phenomenology; Game Design; Design communication; Scientif
版次1
doihttps://doi.org/10.1007/978-3-030-04339-1
isbn_ebook978-3-030-04339-1Series ISSN 2567-8086 Series E-ISSN 2567-8485
issn_series 2567-8086
copyrightSpringer Nature Switzerland AG 2019
The information of publication is updating

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Book 2019framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing..
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Advances in Game-Based Learninghttp://image.papertrans.cn/i/image/470789.jpg
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Interdisciplinary Design Activities and Patterns, with an analytical synthesis of core design pattern elements—a design problem statement with its context and specifics, the solution or technique to solving the stated problem, and the pattern of transferring or scaling this design solution or design move.
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Interweaving Task Design and In-Game Measurement, Design-based research findings on emergent core design processes and functional conjectures on the approaches of task generation and evidence accumulation are discussed, with support of infield observations on the implementation feasibility and outcomes of various design assumptions.
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